Xeres / Characters / Attritti Geodegazer

Attritti Geodegazer

A silent survivor who refuses to break.
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Basic Information

Full Name
Attritti Geodegazer
Nickname
Little Claw
Race (Grade)
Class
Fighter
Height
5'6"
Birthday
Rainsong 7, 1296
Age
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Bloodline Ability

⚡Unbound

Attritti moves like the world's conditions are a suggestion. Darkness, injury, restraint, disorientation... the things that rob other fighters of their precision and grace simply do not apply to him. His body always knows exactly where it is, exactly what it is doing, and exactly how to do it. The fluidity never leaves him. Not in a blindfold, not flat-footed, not bleeding, not bound. Where others seize up, Attritti flows. It is something written into him at a level deeper than muscle or reflex. His bloodline insists that he remain exactly himself, capable, precise, and fully present, regardless of what the world throws at him to try and take that away.

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Physical Description

Attritti
Attritti Geodegazer
Appearance

Eleven years old and already standing five foot six, Attritti has shot up since his transformation and now looks older than he is, lean and long-limbed with a fighter's easy balance. His transformation into a Dracosylph replaced nearly every visible trace of his former Grimalkin heritage with something stranger and considerably rarer. His skin is a pale lavender touched by subtle silver undertones, and a fine dusting of silver scales freckles his cheeks and the bridge of his nose before fading across his neck and shoulders, shimmering whenever it catches direct light. His ears taper into elegant drow-like points, framing a face that is beginning to lose its childhood softness and settle into the sharper lines of the young man he is becoming.

His dark hair falls in unruly waves that seem determined to ignore grooming efforts, perpetually hovering somewhere between carefully styled and recently escaped from a windstorm. Bright emerald-green eyes dominate his features, vivid enough to stand out even against his unusual complexion. They remain highly expressive, revealing curiosity, concern, excitement, and amusement with a clarity that often makes words unnecessary. Though his draconic ancestry has granted him a more refined appearance, he still favors practical clothing over decorative fashion, usually dressing in dark, close-fitting layers trimmed in violet that allow him to move freely whether climbing rooftops, sparring in the training yard, or following Hollowfang into situations that sensible children would avoid. There is a quiet grace to the way he moves now, an almost effortless balance that seems equal parts dragon, drow, and something entirely his own.

Unique Characteristics

For most of his life, Attritti communicated through gestures, drawings, expressions, and an uncanny ability to make himself understood without ever speaking a word. The transformation into a Dracosylph changed that. For the first time, his body possesses the structures necessary for speech, and while his voice remains relatively new to him, hearing it still catches many members of his family off guard. He speaks softly and often sparingly, not because he lacks confidence, but because ten years of silence taught him to choose his words carefully. Every sentence still feels valuable to him.

Those who spend time around Attritti quickly notice the unusual connection he shares with Hollowfang. The two communicate with a level of understanding that frequently appears telepathic despite involving no magic at all. A glance, a posture shift, or a subtle movement is often enough for each to know exactly what the other intends. When excited, small silver scales along Attritti's cheeks and temples catch the light with a faint metallic sheen, and his pupils narrow into distinctly draconic slits. Despite his young age, he possesses a remarkable calmness under pressure, a trait born from surviving hardships that would have broken many adults. Combined with his newly found voice, this has created something unusual: a boy who spent most of his life unheard and now speaks rarely enough that people instinctively stop and listen whenever he does.

Attritti is a planner. Years on the streets and in a slaver's cell taught him to think several moves ahead, and he rarely walks into any situation, from a sparring match to a family outing, without already knowing how it could go wrong and what he would do about it. He has a plan for just about everything, and usually a second one waiting behind it. When plans collapse and the people around him start to panic, Attritti goes quieter and steadier, and his siblings have learned that this is exactly the moment to look to him.

At school, he has become something of a quiet sensation. Most of the girls consider him a dreamboat: tall, green-eyed, soft-spoken, and just mysterious enough to fuel endless whispered speculation. Notes turn up tucked into his books, and sweets appear on his desk with no name attached. Attritti is either completely unaware of it or simply does not care. He will politely thank a girl for a pastry, eat it, and return to his reading, leaving her with no idea whether she made any impression at all.

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Personality & Temperament

Positive Traits
  • Always has a plan, and usually a backup plan as well
  • Stays calm when everyone around him is losing their head
  • Fiercely protective of those smaller or weaker than himself
  • Demonstrates remarkable resilience and adaptability
  • Shows extraordinary empathy despite his own suffering
  • Displays natural leadership qualities with other children
Challenging Traits
  • Still struggles with nightmares from his captivity
  • Becomes anxious when separated from Hollowfang
  • Still hoards food and small treasures compulsively
  • Oblivious or indifferent to the girls who admire him
  • Has difficulty trusting new authority figures
  • Sometimes retreats into silent withdrawal when overwhelmed

"Mom cried when I said my first word. I didn't know one word could do that."

"I spent ten years wishing I could talk. Turns out most people don't have much worth saying."

"Xanric says sometimes you just gotta do the thing. Most of the time he's right. Don't tell him I said that."

Likes
  • His blue wyrmling companion
  • Playing with his siblings
  • Two-weapon sparring with his father and brothers
  • Warm sunlight and safe high places
  • Talking
  • Sweet pastries and regular meals
Dislikes
  • Enclosed spaces or being locked up
  • Large adult strangers approaching too quickly
  • Loud arguments or shouting
  • The smell of certain drugs that remind him of his mother
  • Being separated from his treasures or dragon friend
  • Slow, heavy fighting styles and defensive slogs
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Background & History

Early Street Survival
Attritti's life began in the overcrowded Lower Warrens of Kristofferson, born to a catfolk mother whose addiction consumed any maternal instinct. Abandoned as an infant, he survived through the care of Old Whiskers, a broken catfolk woman who kept him alive until he was nearly two. When she disappeared, Attritti began his true education in street survival, learning to scavenge, climb, and fight despite his small size and inability to speak. For years he lived feral, developing remarkable resilience and the ability to find sanctuary in the smallest spaces.

Imperial Ward and Lost Paradise
At age six, Emperor Elpis Basajuan discovered Attritti on Arties' recommendation and took him as a ward, bringing him to the royal flotilla above Kristofferson. For over a year, Attritti experienced safety, regular meals, education, and even began learning swordplay by observing the imperial guards. This period represented the first true stability of his young life, where he began to believe that safety and belonging were actually possible for someone like him.

The Assassination and Capture
When Emperor Elpis was assassinated and the royal flotilla destroyed, Attritti survived the crash only to be captured by opportunistic slavers. For 27 brutal days, they beat him mercilessly while searching for a buyer, attempting to break the spirit that had carried him through years of hardship. During this time, all the progress he had made in trusting adults and feeling safe was systematically destroyed through violence and captivity.

The Dragon Bond and Rescue
During his one escape attempt, Attritti discovered a small blue wyrmling dragon being brutalized by an ogre guard. Despite knowing it would bring punishment, he grabbed the dragon and held on even as the ogre broke both his legs. For 10 days, they shared a tiny cell and meager rations, forming an unbreakable bond through shared suffering. When Arties arrived disguised as a drow slave owner and bought all the slaves to free them, she found Attritti still protectively cradling the wounded wyrmling.

Recovery in Goodberry
Now residing at the Geodegazer Estate in Goodberry, Attritti is slowly healing from his recent trauma with the help of magical treatment and the friendship of Tingle Geodegazer. Though the physical wounds have healed, the emotional scars run deep, and he struggles daily with nightmares and anxiety. His bond with his dragon companion remains his greatest source of comfort, while his friendship with Tingle provides the closest thing to normal childhood he has ever experienced.

The Youngest EVER
Late in Yearend of 1303, Attritti and his brothers and sisters got an opportunity to explore a non-dangerous Mystic Realm. Things did eventually turn violent, but all of the children survived and even flourished. Coming out as the strongest performers there were Tingle and his sister, Sana. They ran around the mystic realm slaying animals and beasts until the "boss" of the zone showed up and challenged them. They fought with such tenacity and vigor that even the Heavens were impressed and granted each of them a title for being the youngest to be assigned a role by the Heavens. Attritti now carries a badge of being one of the youngest in Xeresian history to gain such a role/title... a fact he is infinitely proud of!

Defending the Homestead
In the early morning hours of Frostmoon 1, 1304 the full force of the Chromatic Council fell upon the city of Verdant Hold. Thousands died, but the Heaven's Chosen held the city and defeated the council once and for all. When Rageheart, the fierce red dragon of legend, strafed the city multiple times with his breath weapon, a hole was torn in the bubble that surrounded and protected Goodberry and thousands of Red Draconians rushed in, aimed at the Geodegazer Estate. While most of the attackers were slain by other defenders, a trio of bloodied assailants made their way into the Goodberry Estate. Attritti and his brother, Tingle, though both children, stood their ground next to Salia and defended their home. They fought like vicious, well-trained badgers... the draconians expected only a fleshy meal, not tiny warriors, and paid the final price for their assumption. Attritti took several ghastly wounds that were later healed by his mother, Arties, but he had done it ... his family survived!

The First World Games
When King Xaneborr announced the first ever World Games in Goodberry, Attritti entered without hesitation and competed without complaint, which, for those who know him, is about as loud as his enthusiasm ever gets. He took Gold in the High Jump, a result that surprised no one who has ever watched him move. He added two bronzes on his own, one in the 200 metre dash and one in Horseback Javelin Throwing, and shared a third bronze with his brothers Tingle and Madrov in the Chariot Race, though "shared" may be generous. The boys had appointed Attritti as driver, a decision that unravelled almost immediately when it became clear that his bloodline gift for precision does not extend to giving horses directions. The race was, by most accounts, spectacular for all the wrong reasons. They still finished with a medal, and Attritti has chosen to focus on that.

He did not top the overall standings among his siblings, and he knows it. But four medals, three of them his alone, earned by a quiet ten-year-old boy standing 4'8" tall, competing in the first games of their kind in all of Xeres? Attritti carries that with him. Silently, as he carries most things. But visibly, if you know where to look.

The First Word
On the morning of Greenrise 28, Sana escorted Attritti and Madrov to see Nokko for a racial transformation. Attritti had spent ten years in silence, not by choice but because his body had never been built to produce speech. He had communicated through gestures, through Hollowfang, through the way he positioned himself relative to the people he loved, and it had been enough, mostly, except for all the times it was not. When Nokko asked him what he wanted to become, Attritti's answer was precise in a way that surprised no one who actually knew him. Dracosylph: half-dragon, half-drow noble. Not random. Not impulsive. Every piece of it deliberate. The dragon half was for Hollowfang, the companion who had shared his cage and his silence and his recovery, the creature he understood better than he understood most people. The drow noble half was for his mother, Arties, who had taken a feral, mute catfolk boy out of a slaver's aftermath and given him a name, a family, and a home where his silence was never treated as something broken. The transformation was violent and total. His body remade itself from the inside, fur giving way to pale lavender skin dusted with faint silver scales, his ears lengthening to elegant points, his eyes deepening to a vivid green that caught light like an emerald. When it was finished, he stood in a body that felt both foreign and finally, impossibly right. He went home and showed his mother the final product... then he spoke. His first word, dragged out of a throat that had never produced language, rough and barely above a whisper and absolutely unmistakable, was "Mom." Sana, who had watched the entire transformation with the steady composure expected of a Geodegazer, did not maintain that composure. Nobody in the room did.

Words, At Last
Having spent ten years unable to say a single word, Attritti went after language with the same determination he once reserved for finding his next meal. Once he could finally speak, words stopped being something to wish for and became something to master. By the age of eleven he had worked through every language and vocabulary course his school in Goodberry offered, then through the small university-level classes attached to it, until his teachers simply ran out of material to give him. He still speaks sparingly. The difference now is that when he does, he always has exactly the right word.

Two Blades
Attritti never let go of the swordplay he first glimpsed among the imperial guards. He now trains almost daily with his father, Xaneborr, and his brothers, and over time he has tried nearly everything they could put in his hands. Two-handed weapons felt overwhelming and slow, all momentum and no finesse. Sword and shield was worse: a slow, defensive slog that asked him to stand still and absorb punishment, something he had done enough of for one lifetime. Two weapons suited him perfectly. The style is fast, aggressive, and relentless, built on pressure rather than patience, and it pairs naturally with a body that his Unbound bloodline refuses to let falter. He is, by any honest measure, very good at it. His brothers have learned to respect the quiet boy with a blade in each hand, and even Xaneborr has had to stop holding back quite as much as he used to.
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Goals & Aspirations

Protecting His Dragon Companion
Attritti's primary goal is ensuring the safety and wellbeing of the blue wyrmling who shared his captivity and suffering. Their bond, forged in the darkest circumstances, represents the most important relationship in his young life. He wants to learn how to properly care for a dragon, understand its needs, and ensure that neither of them ever experiences such helplessness again. This protective instinct has given him a sense of purpose that helps him cope with his own trauma.

Learning to Trust Again
Having experienced both the safety of the imperial court and the horror of slavery, Attritti struggles with trusting adults and believing in permanent safety. He wants to overcome the fear and suspicion that now colors his interactions with new people, particularly authority figures. His friendship with Tingle and the kindness shown by the Geodegazer family are slowly teaching him that not all adults will betray or abandon him, though this remains a daily challenge requiring patience and understanding.

Becoming Strong Enough to Protect Others
The experience of being utterly powerless during his captivity has intensified Attritti's desire to become strong enough to protect others from similar suffering. That drive is what puts him in the training yard with his father and brothers nearly every day, a blade in each hand, not for glory or adventure, but to ensure he never again has to watch helplessly while others are hurt. This goal is deeply personal and tied to his natural empathy for those who are vulnerable or mistreated.
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Current Status & Relationships

Residence
Role
Child
Parents
Family
Pets
ATTENTION!
Attritti is far more dangerous than an eleven-year-old has any right to be. He fights with a weapon in each hand in a fast, aggressive style drilled almost daily against his father and brothers, and his Unbound bloodline means darkness, injury, and restraint barely slow him down. He stays calm when others panic and almost always has a plan already in motion, so do not mistake his silence for hesitation. The scars of his captivity have not fully faded: enclosed spaces, separation from Hollowfang, or large strangers approaching too quickly can still put him on edge, and if his family is threatened, he will not hold back.
Attritti Geodegazer
Identity
Residence
Role
Child
Status
● Active