Liddy Geodegazer-Shadowbane

She has a body, a pair of rods, and absolutely no intention of losing.
Bow

Basic Information

Full Name
Liddy Shadowbane-Geodegazer
Nickname(s)
Sweet Liddy
Race (Grade)
Human (F)
Class
Unchained Monk
Height
5'0"
Birthday
Goldenleaf 7, 1294
Age
Loading...
Birthsign
The Phoenixborn Ifrit

Bloodline Ability

Still Water
For years, Liddy could only watch. She could not touch, could not play, could not be touched in return, but she could observe, endlessly and without distraction, the way living bodies moved through the world. The shift of weight before a step. The tension that travels through a shoulder before an arm swings. The way breath changes when a decision has already been made. She learned to read all of it, not because she was trained to, but because watching was all she had. Now that she is flesh, that knowledge did not leave her. It settled into her bones instead. In a fight, Liddy does not react, she is already moving, her body answering what her eyes have not yet fully registered. Strikes seem to find nothing where she just was. Her rods are already rising to meet a blow that her opponent has not yet committed to throwing. To those who face her, there is something deeply unsettling about it: the sense that this small, gentle girl is always one beat ahead, as though she has already seen the conversation play out and is simply waiting for everyone else to catch up.

Physical Description

Appearance
Liddy is thirteen now, and the word that comes to mind first is no longer small. She has grown into something that still catches people off-guard, but for different reasons than it used to. Her hair has deepened to a warm auburn, almost copper in direct sunlight, and she keeps it pulled back in a loose ponytail when she trains, which is most of the time, with the flyaway pieces she never quite manages to contain framing her face in a way that seems entirely accidental. Her eyes are green, genuinely, distinctly green in the way that reads as unusual even in a world full of unusual things, and they carry the same quality of unhurried attention they always have, the Still Water working in her expression the same way it works in her hands. Freckles cross her nose and the high planes of her cheeks, unchanged from childhood. Her build has been reshaped by daily deliberate effort: not bulky, but unmistakably trained, the lean of a working body that has been put to specific and repeated use. The calluses on her palms and knuckles are not new anymore. They are part of her hands now. The rattan sticks Hotaru had made for her replaced the plain iron rods she started with, and she has carried them long enough that the weight is unconscious and the reach is instinctive. She is still, to a first glance, a teenage girl. That impression does not survive contact.

Unique Characteristics
She trains against the dungeon's practice dummies the way other people breathe: continuously, without apparent thought about stopping. Anyone who watches her for more than a few minutes notices the same thing they always noticed, only now it is more pronounced. She does not waste movement. She does not telegraph. She absorbs what she is given and returns it precisely, with a timing that feels wrong in the way good timing always feels wrong to the person receiving it. At thirteen there is something about her focus that has shifted from concentrated to settled, the way a skill moves from effort into nature. In ordinary life she is still warm and direct and genuinely pleased by simple things. In the practice yard she is something else, or rather the same thing but distilled: the gentle girl and the fighter are not in conflict, they are the same person expressing herself in different registers. She does not perform either one. She does not have to.

Personality

Positive Traits
  • Eternally optimistic despite tragedy
  • Deeply caring and empathetic
  • Grateful for every moment of inclusion
  • Protective of other children's happiness
  • Naturally nurturing and gentle
Challenging Traits
  • Desperate for acceptance and belonging
  • Easily upset by conflict or sadness
  • Sometimes clingy when afraid of abandonment
  • Sensitive to being ignored or excluded
  • Haunted by memories of hunger and loneliness

Oh my! I've never been so happy in all my days!

Papa Xaneborr says I'm the best blocker he's seen in a long time! YAY!

Hunger is a wild feeling. I love it because it tells me when I forget to eat.


Likes
  • Watching families together
  • Playing with other children
  • Flower crowns and wildflowers
  • Warm sunshine and gentle laughter
  • Bedtime stories and feeling included
Dislikes
  • Being alone or ignored
  • Loud noises and arguments
  • People crying
  • Mentions of draconians
  • Reminders of hunger

Background & History

Loving Family and Shattered Dreams
Liddy's story began in tragedy but has slowly transformed into something resembling hope. Born to a merchant family traveling the roads between distant cities, she lived her first five years in the warmth and security of loving parents who dreamed of establishing a successful trading business in Goodberry. Her father drove their wagon with confidence and optimism, while her mother sang gentle songs to pass the long days on the road. Liddy learned to find wonder in the changing landscapes and looked forward to each new town they would visit, imagining the life they would build once they reached their destination.

The Draconian Attack
Everything changed when the black draconians attacked their caravan on the way to Goodberry. Liddy watched in terror as the winged monsters tore through their defenses, killing her parents and the other travelers with ruthless efficiency. By some miracle, or perhaps curse, she alone survived, hidden beneath scattered cargo while the draconians plundered what they wanted and left the rest to rot. With nowhere else to go and her parents' final words urging her to reach Goodberry, the six-year-old girl began the most harrowing journey of her short life, walking alone through wilderness that seemed determined to claim her.

The Desperate Journey
The three-week trek to Goodberry nearly broke her spirit entirely. With no survival skills and only the clothes on her back, Liddy was forced to eat whatever she could find; questionable berries, scraps from abandoned campsites, and in the towns she passed through, whatever she could salvage from refuse heaps behind taverns and markets. The tainted food made her violently ill multiple times, but her desperate hunger drove her to continue eating anything that might sustain her. Each day brought new weakness, new sickness, but also the stubborn determination of a child who refused to give up on her parents' final wish.

Finding Hope in the Wheat Fields
When Liddy finally reached Goodberry, she was too sick and frightened to approach anyone for help. Instead, she hid in the wheat fields surrounding the settlement, surviving on grain stalks and water from irrigation ditches while watching the families she longed to join. It was during those three precious days that she first saw Arties Geodegazer caring for her own children with such obvious love and devotion. Liddy would spend hours observing from her hiding place, imagining what it would feel like to be hugged, to be fed proper meals, to be tucked into a warm bed with a bedtime story. In her fevered dreams, she pretended that Arties was her mother, that she belonged to that beautiful family playing in the distance.

Death and Spiritual Awakening
On her fourth day in Goodberry, weakened beyond recovery by the poisoned food she had consumed during her desperate journey, Liddy's small body finally gave out. She died alone in the wheat field, her last sight being the Geodegazer children laughing as they played, her final wish being that she could somehow join them. But death was not the end of Liddy's story. Six months later, when Eden's empathic abilities began to manifest more strongly, she sensed a gentle presence in the wheat fields. Through careful observation and eventually direct communication established by Arties, they discovered that Liddy's spirit had remained, drawn by the love she had witnessed and the family she had dreamed of joining.

Finding Her Forever Family
With the daily mana granted by Goodberry's magical charter, Liddy can manifest for two precious hours each day, finally experiencing the family warmth she had died longing for. The Geodegazer children embraced her as their ghostly sister, treating her with genuine affection and including her in their daily activities. This acceptance gave Liddy the sense of belonging she had always craved, allowing her to experience the childhood that had been stolen from her by tragedy and death.

Official Adoption and New Beginnings
In early Mistfall 1303, during Xaneborr's birthday celebration, something miraculous happened that changed Liddy's existence forever. Xaneborr, now King of the Verdant March, openly declared in front of everyone attending his birthday celebration and the Heavens themselves, that he officially adopted the girl into his house, despite her being a ghost. After consulting with legal counsel, it was decided to be legal by the Heavens' standards and made official. This declaration represented one of the greatest days of her life, finally giving her the legal and emotional recognition as part of a family that she had always dreamed of. The moment was enhanced even further when Arties offered to find someone to make her a set of clothing that a ghost could wear and change into, a daunting challenge that showed incredible thoughtfulness. Arties also purchased a bedroom for the child, even though she cannot sleep in it, just so she could have a space of her own. Liddy's excitement about these developments knows no bounds, as she finally has everything she ever wanted: a real family, her own belongings, and a place where she truly belongs. Her new mother even let her choose a time to celebrate her "birthday" even given her nature. She chose the day she first saw Arties... Harvest Home.

Real Contact
In late 1303, Hotaru commissioned Tenya to research a spell that could render both Liddy and Liorethehl as tangible. It took several weeks, but she was able to come up with a moderately powerful spell that would allow both girls to be whole, capable of touching and being touched. The girls are not flesh and blood, perse, but appear to be normal girls of their age. This simple change has enable Liddy to feel the embrace of her family, the warmth of the sun and the wind in her hair during play. While the spell must be cast every day and lasts for only 12 hours, both girls are ecstatic and never miss their appointment with Arties or Calyra to be made whole each morning at 9am!

The Wave
On Frostnight 2, 1304, the healing wave moved through Goodberry and found Liddy where she was. When it passed, she was no longer a ghost requiring a daily spell and a twelve-hour window. She was flesh and blood, completely and permanently, with a heartbeat and cold feet and hunger and all the rest of it. She stood very still for a moment after it happened, the way she sometimes went still when something was too large for immediate processing, and then she ran to find her family and did not stop talking for approximately two hours, which everyone who knew her agreed was exactly right. The bedroom Arties had purchased for her, the one she had never been able to sleep in, now had a child in it. She keeps a hand on the bedframe sometimes before sleep, the way you confirm something real. She is still confirming it. She does not expect to stop.

The Rods
Xaneborr did not wait long after the wave to begin. He presented Liddy with two plain iron rods and told her plainly that the world was not safe and that she needed to understand what she was capable of. He taught her to dual-wield them with an emphasis on defense: how to read an opponent's weight and commitment, how to intercept rather than absorb, how to make your guard an answer rather than just a wall. Liddy took to this with a seriousness that surprised people who only knew her as Sweet Liddy. She practiced every day. She practiced when she was tired. She practiced until the rods felt like extensions of her arms, which happened faster than Xaneborr expected and which he did not comment on, though she caught him watching her work with an expression she had never seen on his face directed at her before. Several weeks into training, mid-drill against a sparring partner, something shifted. Her body moved faster than it should have, anticipating a strike before it was thrown, her left rod rising to deflect a blow that was still a half-second away from landing. She had not learned that. It had simply arrived, the Still Water ability that had been accumulating in her bones across years of watching the world from the outside, finally finding the body it had been waiting for. She sat down afterward and was quiet for a while. Then she got up and asked Xaneborr to run the drill again.

The Pocket Dungeon
When Xaneborr sent Liddy into the pocket dungeon alongside Lio, Jude, Salia, and Halen, she went without argument, which was characteristic of her in ways that had nothing to do with meekness and everything to do with the particular quality of resolve she carries quietly. She emerged five hours later, which the dungeon translated to five days inside, and what she brought out with her was a class: Unchained Monk. The fighting style that had been developing through her training with Xaneborr now had a shape and a name and a set of capabilities she was still learning the edges of. The core of it is defense: extraordinary body control, the ability to read and redirect force, a counterattacking precision that her Still Water bloodline sharpens to something near-prophetic in the right circumstances. She does not prefer to strike first. She prefers to be the reason someone else's strike fails, and then to answer it. In practice this makes her genuinely difficult to land a hit on and genuinely dangerous in the moment after you try. She described the dungeon to Lio afterward with characteristic understatement: it was hard, and she would go again if needed, and she learned some things.

Into the Reset
The dungeon beneath the Shadowbane estate is not a dungeon in the way most people mean the word. It resets every twenty-four hours, emptying and rebuilding itself completely: new layout, new content, new threats, the same lethality. It does not remember yesterday. It does not ease itself for familiarity. This is the thing Liddy finds most honest about it. The children who wanted to run it organized themselves into teams, mostly groups of six, one group of five, and they go in together as a unit with assigned roles and genuine stakes. Liddy is her team's tank. She asked for it. The role fits the way her stance fits: she puts herself between what is dangerous and the people behind her, and she does not move from that position. She has delved it three times now. All three times, her team has been forced to clear out early, carrying someone whose injuries had exceeded what their healer could sustain in the field. The dungeon has not been finished. This is the fact she returns to most often, the one she holds the way she holds a grip she is not ready to release. She does not talk about it as failure. She talks about it as information. What she needs is clearer each time. She trains accordingly. The dungeon resets every day and she is always thinking about the next one.

The King's Games
Xaneborr hosted them on a scale that most people had not seen in their lifetimes: a worldwide competition drawn from every corner of the known world, thousands of competitors, events divided across four categories by age and gender, the kind of spectacle that stops traffic in cities for the length of a week. Liddy entered the girls' events because her father asked and because it seemed reasonable to say yes to a reasonable thing. She took silver in the two-hundred-metre dash, bronze in the thousand-yard, and bronze again in the obstacle course. By any standard this is an extraordinary result. Three medals at a worldwide competition, placed against the best young athletes from dozens of nations, running times that beat the field in two of three events and came within reach of the top in the third. She received them graciously, smiled in the ways appropriate to smiling, and then went back to thinking about the dungeon. She is passively pleased in the way a person is pleased by a good meal they did not plan: it was fine, she is glad it happened, it is not what she was hungry for. Her team did not finish the dungeon. Three medals are not a completed floor. She knows which one matters.

Goals

Being the Best Daughter and Sister Possible
Liddy's primary goal focuses on proving worthy of the incredible gift of adoption and family love she has received. She wants to be the best daughter she can be to Xaneborr and the best sister to Tingle, Eden, and Sana, despite the limitations of her ghostly existence. This includes being supportive during difficult times, contributing to family happiness in whatever ways she can, and showing appreciation for every moment of inclusion. She dreams of family traditions that can include her, of inside jokes and shared memories that prove she's truly part of the family fabric. Her aspiration is to become so integrated into the family dynamic that her ghostly nature becomes just another characteristic rather than a barrier to belonging.

Protecting Her Family's Happiness
Having experienced the devastating loss of her birth family and the trauma that followed, Liddy is deeply committed to protecting the happiness and wellbeing of her adopted family. She wants to use her unique perspective as someone who has experienced the worst possible loss to help prevent similar tragedies from befalling those she loves. This includes being watchful for threats during her manifestation time, offering comfort to family members who are sad or worried, and creating positive experiences that strengthen family bonds. Her goal is to contribute to the family's emotional security and joy, ensuring that the home she has found remains a place of love and laughter.

Current Status

Allegiance
Haven (Goodberry)
Role
Daughter
Primary Relationships
Parents: Arties (Mother) Salia (Mother) Xaneborr (Father)
Family: Sana (Sister) Emeline (Sister) Eden (Sister) Madrov (Brother-like) Attritti (Brother) Tingle (Brother) Elodie (Sister) Celeste (Sister) Seylah (Sister) Xander (Brother) Xanadu (Sister) Velanna (Sister)
Friends: Lio (Best Friend)
⚔️ Combat Warning
Liddy is thirteen years old and has not lost a sparring match in recent memory. She is not the heaviest hitter in a fight. She does not need to be. Her game is the guard: an intercepting, redirecting, economy-of-movement defense sharpened by her Still Water bloodline that lets her answer attacks before they fully arrive. Those who rely on strength to break through it find that she does not break. Those who rely on speed find that she is already somewhere else. Those who rely on stamina find that she has more of it than they do, because she trains every day against a dungeon that does not let you leave early just because you are tired. She has taken three World Games medals and is passively pleased about none of them. What she cares about is the dungeon. She is its tank. She has gone in three times and each time walked out carrying someone who could not walk themselves. She has not finished it yet. She is very aware of this. Approach her as a soft-spoken teenage girl at your own discretion.