Halen Drayt
Basic Information
Bloodline Ability
The Frostfire Salamander does not avoid the fire. It walks through it. Halen's bloodline expresses in two distinct ways, and his team noticed both of them before he did. The first: he absorbs physical punishment at a scale his frame should not support. Hits that would drop someone his size register, he feels them, he does not pretend otherwise, but they do not stop him the way they stop other people. The gap between what lands on him and what it actually costs him is wide enough that Madrov has stopped trying to calculate it and started simply planning around it. The second: environmental extremes do not factor into his performance. Heat that slows the rest of his team, cold that tightens movement and clouds thinking, the dungeon's nastier conditions that have nothing to do with the things trying to kill them... Halen moves through all of it at the same pace, with the same capability, as though his body simply does not register the difference between comfortable and hostile. He has never been frostbitten. He has pulled someone out of a burning building and come back without burns that matched what he went into. He does not make a point of this. It is just how things go for him, and always has been.
Physical Description
Halen just broke six-foot-one and is still growing, which is the kind of fact that makes people step back slightly when they first meet him and then revise their assessment when they get a look at his face, which is still young. He is lean rather than bulky, the build of someone who does physical work every day rather than someone who trains for it: ropy through the forearms, broad across the shoulders, with the kind of practical strength that develops from hauling equipment and working land from sunup onward. His hair is a dirty blonde, lighter than it reads in shade, kept short and swept back with the casual tidiness of someone who does not spend time on it but is not entirely indifferent to it either. His eyes are a clear, striking blue that land on people before they have quite decided to look at him. His face has sharpened well out of its boyish roundness into something cleaner and more defined, and people are beginning to notice it in a way that is different from how they noticed his size, though he has not fully registered this yet. He wears a linen shirt laced at the collar under a fitted leather vest with stitched trim, a good leather belt with a brass buckle, practical trousers. The clothes are working clothes but they are not careless ones. He stands with his hands in his pockets and his weight easy, the posture of someone who is not braced for anything in particular, which three years ago was not something he was capable of.
The three healed ribs on his right side are still there, still ache when the weather changes, and he has stopped being self-conscious about them. They are the clearest line in his history: everything before that day and everything after. He no longer hunches. The hunch was about shame and the attempt to take up less space, and he has worked through enough of both that he simply stands straight now, which at six-foot-one is a significant presence. There is a quality to how he moves through spaces, around people, in the dungeon, that his team has started to notice and not entirely name: an awareness of where everyone is and what they need, an instinct for positioning himself between something dangerous and someone he is responsible for. It is not trained. It is not studied. It is simply what he does now, because it is what he has decided he is for.
Personality
- Quietly dependable in a way that people have stopped taking for granted
- Protective with actual substance behind it, not just size
- Hard worker with a farm to prove it, producing results that speak without announcement
- Loyal to the people who stuck around when things were very bad
- Has learned to ask for help, which for him was harder than most things
- Holds grief without letting it make him cruel, which is not a small accomplishment
- Takes on more than he should because he does not want to be a burden to people who have already given him too much
- Deflects when asked how he is actually doing
- The nightmares about Aridun are less frequent but have not stopped
- Carries grief that he processes through labor rather than conversation
- Still flinches at the specific combination of triggers that bring back the war
Tingle covered the burial costs. I'm going to spend the rest of my life making sure that meant something.
The farm's producing. That's what they wanted. That's what I've got left to give them.
I was the threat for a while. I know what it looks like. That's why I'm standing here instead of there.
- The farm in the early morning before anything can go wrong yet
- Dungeon runs with his team, which is the closest thing to uncomplicated he has
- When Tingle calls him without a reason, just to talk
- Ilyra's company, which requires nothing from him he is not already willing to give
- Honest labor with a visible result at the end of it
- Goodberry, which gave him more than he had any right to expect
- Pity, which he can identify at thirty yards and which he does not want
- People who talk about his parents in the past tense without knowing who they were
- When the dungeon goes sideways and he cannot get to someone in time
- Talk of war or the Chromatic Council, which still does something specific to his chest
- Seeing anyone use their size to frighten someone smaller