Moss
Basic Information
Bloodline Ability
Moss recovers. That is the whole of it, stated plainly, because the plain statement is more alarming than any elaboration. Where other people reach a point of genuine physical or psychological depletion and stop, Moss reaches that same point and then continues. He has been rendered unconscious by slavers enough times that the count stopped being notable and started being a pattern, and the pattern was that he always woke up and immediately resumed the exact behavior that got him knocked out. At F-grade this is pure instinct rather than conscious fortitude: his body simply does not accept the signals that typically tell a person to stop. Wounds close faster than they should for someone of his age and station. Exhaustion that would flatten someone twice his size passes through him in hours. He does not experience this as strength or power. He experiences it, when he thinks about it at all, as things being roughly normal. He has no reference point for what it feels like to stay down. He has only ever gotten back up.
Physical Description
Moss is eleven years old and has been eating regularly for two years, which turns out to make a measurable difference. He is still lean, still wiry, still built for movement rather than mass, but there is more of him than there was, and the practical muscle that street life built in his arms and shoulders has filled out into something that makes people reconsider him when they get a proper look. His dark chestnut hair is longer now, jaw-length and perpetually disheveled, carrying the faint salt-stiffness of someone who spends time near the water and does not spend much time afterward doing anything about it. His face is freckled and open and quick, with brown eyes that still clock exits before they settle on anything else. The most significant visual change since he joined the Garkalsadon household is the tattoos. Both arms from shoulder to wrist are covered in Vaitafe tribal markings, dark ink in flowing geometric patterns earned rather than decorative, each one representing something specific in the culture that adopted him. He wears a patterned wrap-tunic in deep earth tones and burnt reds, a braided sash belt, and loose printed trousers. A necklace of carved animal teeth sits at his throat, the gift from Karthos he has not removed since receiving it. At his belt cord hangs a large curved fang, his original trophy, now joined by two smaller ones that were not there before the World Games.
Moss moves like he is always in the middle of deciding whether to run or fight, which is because he usually is. His default resting posture has his weight slightly forward, hands loose at his sides, feet placed wider than necessary: the unconscious stance of someone who has spent years needing to react fast. He has a collection of small scars on his knuckles, shins, and one notable one above his left eyebrow that he cannot fully account for because he was unconscious when he got it. The knuckles have new marks now, from the World Games boxing final, and he considers these categorically different from the others and is privately pleased about them. He makes sustained eye contact that some people find confident and others find unsettling, depending largely on what they were planning to do next. His vocabulary remains expansive in directions that Karthos is gently redirecting and Moss is, incrementally, actually working on. He still swears. He swears less than he did. This is measurable progress and he would like it acknowledged.
Personality
- Completely and genuinely impossible to break
- Loyal to anyone who has earned it, fiercely and permanently
- Adaptable in the way only the genuinely desperate become
- Honest to a fault; has no practice with social lies
- Finds genuine delight in competition and challenge
- Language is colorful in ways that require ongoing management
- Default response to authority is skepticism until proven otherwise
- Does not ask for help; has never needed to learn how
- Escalates when he probably should not
- Carries six years of loss he has not had safe space to process
Sixty-something boys. Swords, shields, armor, magic. I had my hands. Bronze is underselling it, honestly.
I haven't gone down in the dungeon yet. Not once. I'm not saying that to be impressive. I'm saying it because it's a fact and facts are useful.
Pops said I have to stop saying that word at dinner. I'm working on it. I'm working on a few of them actually.
- Frogs (the original cause of everything, a fact he finds either funny or annoying depending on the day)
- Boxing, specifically, above all other ways of hitting people
- The dungeon strike group and the fact that he has not gone down once
- The World Games medals, which he does not display but knows exactly where they are
- The ocean; it is familiar and does not ask anything of him
- Being useful rather than managed
- Slavers, with a totality that needs no further specification
- Being told to calm down before he has had a chance to react
- Pity; he has received enough of it to know what it costs
- Enclosed spaces with no clear way out
- The word "can't," applied to himself by anyone including himself