Dizzy
Basic Information
Bloodline Ability
This Bloodline ability has not yet been unveiled to you.
Physical Description
Dizzy is a compact, sturdy little kobold with lavender-purple scales, finely pebbled, that pale to a soft pinkish cream along her snout, her throat, and her belly. A pair of short brown horns curl back from her brow, and between and behind them, down her neck and all along the spines of her tail, grows a crest of violet crystals, clear and many-sided like amethyst, which catch the light whenever she moves. She was born with only a few. Since the night of Goldenleaf 26, 1307, there have been a great many more. Her ear frills are wide and webbed, pale violet shading to pink, and her eyes are large and violet under long lashes, above a calm, slightly crooked smile that rarely goes away, even in a fight. Around her right eye run a few thin, angular marks, like letters in a language nobody can read. They are almost invisible until she concentrates, and then they glow. She dresses for work and practice at once: a cream shirt under a fitted jacket of brown leather with bracers and padded shoulders, a violet scarf, a long violet tabard embroidered in gold, dark trousers bound at the shin, and leather wraps that leave her claws free to grip the stone. A brass disc hangs at her chest and another at her belt, beside a pouch of smooth, round river stones. Her short sword is plain and well kept, and she is not always the one holding it.
Things move around Dizzy. They always have. When she was small it was spoons and pebbles. When she fights, it is a great deal more: the stones from her pouch lift and circle her, her sword leaves her hand and comes back to it, her blows land far harder than a kobold her size has any right to hit, and every so often she steps out of the way of a blow a moment before it is thrown. She cannot tell you how any of it works. She feels a hum behind her eyes, the marks around her right eye begin to glow, and things happen. Her name has turned out to fit better than anyone ever intended, because there is a price: when she has done too much, the world tips over, and she has to sit down wherever she is until it rights itself. The more she has done, the longer that takes. She practices every single day at dawn, the way some people pray, and she has not missed a morning since she was eight years old.
Personality & Temperament
- Kind to everyone, and means it every time
- Deadly with a short sword and a pouch of stones
- Has practiced every day since she was eight
- Calm and steady when everyone else panics
- Carries anything for anyone, often without touching it
- Cannot explain her own powers, even to herself
- Pushes too hard and ends up sitting on the floor
- Apologizes to the things she has to fight
- Ordinary with any weapon but her own
- Won't rest until everyone else is safe
I don't know how it works, sweetheart. I only know it works better after breakfast.
Eleven. I didn't count them. Moof did. He counts everything. He told me the number once, just the number, and he's never said it again.
Hold on, let me sit a moment. The room's tipping. No, you're fine, it's only me. Give me a breath and I'll carry that trunk up for you.
- Dawn practice, before anyone else is awake
- Smooth river stones that fit her palm
- Sparring with Moof, who never says a word
- Children who think her practice is a show
- Hot tea, once the world stops tipping
- Being asked how she does it, which she can't answer
- Narrow lanes at night
- Missing a single morning of practice
- Hurting anything that could have been talked to
- Bullies, of any size or species