Gear Upgrades: Technical Mechanics


Grade System

Weapons

Each grade of weapon offers increasing combat benefits:

Grade Attack Bonus Damage Bonus Ignores DR Slotting Time Unslotting Time
F +0 +0 - 8 hours 8 hours
E +1 +1 2/- 16 hours 16 hours
D +2 +2 4/- 32 hours 32 hours
C +3 +3 6/- 64 hours 64 hours
B +4 +4 8/- 128 hours 128 hours
A +5 +5 10/- 256 hours 256 hours
S +6 +6 12/- 512 hours 512 hours

Note: you must be the same grade or higher of any weapon you want to wield. Otherwise you can only hold it.

Armor

Grade Armor Bonus Maximum Dex Armor Check Penalty Gives DR Slotting Time Unslotting Time
F +0 +0 +0 0 8 hours 8 hours
E +1 +0 +1 2/- 16 hours 16 hours
D +2 +1 +1 4/- 32 hours 32 hours
C +3 +1 +2 6/- 64 hours 64 hours
B +4 +2 +2 8/- 128 hours 128 hours
A +5 +2 +3 10/- 256 hours 256 hours
S +6 +3 +3 12/- 512 hours 512 hours

Slotting Requirements


Gem Advancement

Upgrade Path XP Required Success Rate
F to E 100 XP 100%
E to D 250 XP 100%
D to C 500 XP 100%
C to B 1000 XP 100%
B to A 2000 XP 100%
A to S 5000 XP 100%

XP From Sacrificed Gems

Gem Grade XP Value
F 25 XP
E 50 XP
D 100 XP
C 200 XP
B 400 XP
A 800 XP
S 1600 XP

Note: Gems only gain experience when they consume another gem that has the same base cost as themselves.

System Limitations

Slotting Rules

Grade Restrictions

Item Grade Max Gem Grade
F F only
E E and lower
D D and lower
C C and lower
B B and lower
A A and lower
S Any grade

Material Properties

Each grade of material used in weapon crafting has increasing physical properties:

Grade Hardness Modifier HP Modifier
F Standard Standard
E +60% +60%
D +120% +120%
C +180% +180%
B +240% +240%
A +300% +300%
S +360% +360%

Note: These material property increases affect the weapon's durability but do not impact its combat effectiveness beyond the grade bonuses listed in the Base Properties table.