Description: Drow Nobles are elegant and imposing dark-skinned elves with an innate sense of superiority and command. They possess the distinctive features of their kin; skin that ranges light purple to obsidian black, white or silver hair, and eyes that burn red with inner fire, but carry themselves with unmistakable authority. Standing tall and graceful, they move with predatory confidence and speak with voices that demand attention. Their features are sharp and aristocratic, often enhanced by intricate scarification or tattoos that mark their house allegiance. Drow Nobles dress in fine fabrics and elaborate jewelry, favoring dark colors accented with precious metals and gems that complement their otherworldly beauty.
Society: Drow Noble society in Xeres is built around ancient house structures and complex political maneuvering. They form exclusive enclaves in major cities or establish hidden strongholds where they can maintain their traditional hierarchies. Noble houses compete through intrigue, alliance-building, and careful manipulation rather than open warfare. They value cunning, magical prowess, and political acumen above all else. Each house typically specializes in particular trades or magical disciplines, creating networks of influence that extend far beyond their immediate territories. Children of noble houses receive extensive education in politics, magic, and social manipulation, preparing them for lives of leadership and scheming.
Relations: Most Drow Nobles view other races as either tools to be used or obstacles to be overcome. They respect humans for their ambition and adaptability, but see them as short-lived and crude. They regard surface elves with particular disdain, viewing them as weak cousins who abandoned their true heritage. Dwarves earn grudging respect for their craftsmanship and stubbornness, while halflings are dismissed as inconsequential. They find common ground with other power-seeking races and individuals, appreciating those who understand the value of influence and control. However, their arrogant nature and tendency to view relationships as transactions often creates friction even with potential allies.
Male Names: Vorthak, Maliceth, Drizven
Female Names: Viconia, Zalyssa, Eilistraee
Racial Traits
- Ability Score Modifiers: +2 DEX, +2 CHA, -2 CON
- Type: Humanoid (Elf)
- Size: Medium
- Base Speed: 30ft
- Starting Languages: Common and Elven
Other Traits
All Drow Noble characters also can choose 3 of the following abilities. If multiple abilities affect an attribute or skill, only the highest bonus is applicable.
- Ancestral Grudge: Gain a +1 racial bonus on attack rolls against surface elves and dwarves.
- Darkvision: Gain the ability to see perfectly in darkness up to 120 feet, but gain extreme light sensitivity.
- Daywalker: Lose your sensitivity to Light, your skin is a lighter purple and your eyes are either purple, blue or light yellow.
- Enchantment Resistance: Gain a +2 racial bonus on saving throws against enchantment spells and effects.
- Keen Senses: Gain a +2 racial bonus on Perception checks.
- Low-Light Vision: Gain the ability to see twice as far as normal in dim light.
- Noble Bearing: Gain a +2 racial bonus on Diplomacy and Intimidate checks.
- Poison Use: Gain proficiency with poisons and never risk accidentally poisoning yourself when applying poison to weapons.
- Spell Resistance: Gain spell resistance equal to 6 + character level.
- Underworld Magic: Can cast Darkness, Dancing Lights, and Faerie Fire each once per day as spell-like abilities.