Ven Sorn
Basic Information
Bloodline Ability
This Bloodline ability has not yet been unveiled to you.
Physical Description
Ven is tall and powerfully built, with a climber's shoulders, ash-grey skin, long pointed ears, and eyes the color of banked embers. His black hair is long, thick, and never entirely tamed: half of it is knotted at the crown and the rest falls well past his shoulders, with a few thin braids threaded with red cord and bronze beads that match the ones hanging from his ears. He keeps a thin mustache and a narrow beard at the chin. Dark glyphs are inked across his forehead, cheeks, and jaw, and a much larger sweep of them spirals across his chest and stomach, left on display under an open, sleeveless coat of black cloth worked with bronze thread. He wears a single embossed pauldron, filigreed bracers, a heavy sash belt fastened with a bronze medallion, and several strands of dark beads around his neck. None of it makes a sound when he moves.
Ven's Shadar-Kai heritage runs strong, and it shows most in his shadow, which he calls Shade and which does not always behave correctly. Someone watching closely might see it move a fraction of a second before he does. Sometimes it turns toward a person Ven hasn't noticed yet; sometimes it stretches toward a doorway before he has decided to walk through it. He talks to it, and nobody is entirely sure whether he's joking. The markings on his skin are no more decorative than his shadow is ordinary. Each is a mnemonic shadow glyph for somewhere he has successfully infiltrated: a fortress, a palace, a cult sanctuary, a wizard's tower, a prison. There are a lot of them. He refuses to explain what the largest one represents.
Personality & Temperament
- Easy company: drinks, laughs, gambles, and flirts
- Notices every exit, every pair of hands, every lie
- Remembers which details change on a second telling
- Utterly calm when everything goes wrong
- Finishes every contract he accepts, whatever it takes
- Never fully relaxes, not even among friends
- Has killed for money and loses no sleep over it
- Turns every personal question into a better story
- Talks to his own shadow, and may not be joking
- Will not sit with his back to a door, ever
No. [He takes another drink.] Paranoid people think somebody might be following them. [A brief glance toward the window.] I know who is following me.
Nobody can get inside? Then why did you bring money?
[Quietly, from directly behind you.] There you are.
- Hearing a client say "nobody can get inside"
- Card games with players who cheat badly
- Rooftops at night, and rain that hides footsteps
- Clients who pay half up front and ask nothing
- Adding a fresh glyph to the collection
- Being called an assassin
- Rooms with only one way out
- Fair fights, as a matter of principle
- Clients who lie about what's waiting inside
- Anyone who tells the same story two ways