Xeres / Characters / Tansy Reedwalker

Tansy Reedwalker

I fix structures. I've also fixed several people who tried to stop me fixing structures. The skills overlap more than you'd think.
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Basic Information

Full Name
Tansy Reedwalker
Known As
The Bracken Builder
Race (Grade)
Class
Engineer / Fighter
Height
3'9"
Birthday
Greenrise 4, 1270
Age
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Bloodline Ability

🔮Unknown

This Bloodline ability has not yet been unveiled to you.

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Physical Description

Tansy Reedwalker
Tansy Reedwalker, road-worn and entirely unbothered by it
Appearance

Tansy Reedwalker is thirty-six years old, three feet and nine inches, and built with the solid, low-to-the-ground density of a halfling who has spent most of her adult life doing physical work in difficult conditions. Her hair is a warm auburn-copper, cut short and slightly unstyled, the length that happens when you keep cutting it for practicality until you realize it looks fine and then stop thinking about it. Her eyes are a clear grey-blue with flecks of green, and she has freckles across her nose and cheeks in the specific distribution of someone who spent a childhood outdoors in marsh light.

She wears a fitted teal quilted coat over practical layered clothing, brown leather pants, and fur-cuffed halfling boots, the fur a nod to Brackenwall tradition, the boots worn to exactly the right amount of softness for field work. Her pauldrons are dark, well-used leather. Green-set studs at the gauntlets are the one concession to ornament on an otherwise purely functional kit. Wrapped at her neck is a green scarf that has been around long enough to qualify as a permanent feature.

She carries a short arming sword at her hip, practical, road-worn, held in the image at a casual shoulder rest that communicates she knows what to do with it and isn't particularly worried about needing to. Her boots are muddy. They are usually muddy. She stopped noticing this somewhere around age nineteen.

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Personality & Temperament

Tansy Reedwalker is the specific kind of person that comes out of a childhood spent wanting to leave somewhere and an adulthood spent moving through the world learning what she was capable of. She is not restless, she is curious, which is different. Restless people move because staying is uncomfortable. Curious people move because the next place has something in it worth understanding. She has been both at different points and knows the difference now.

She is practical in the engineering sense: she looks at a problem and asks what it actually needs, not what a conventional solution looks like. This applies to people as much as to buildings. She doesn't offer help that isn't useful, doesn't give advice she hasn't thought through, and doesn't pretend a structure is sound when she can see the load-bearing issue. She will tell you what she sees. She assumes you wanted to know, because why would you not want to know.

Positive Traits
  • Genuinely accomplished as both fighter and engineer
  • Adaptable: guard, student, and engineer without drama
  • Curious about people the way she studies buildings
  • Quiet, dry humor that only attentive people catch
  • Shows care in concrete ways, not sentimental ones
  • Comfortable in wet, narrow terrain from her swamp roots
Challenging Traits
  • Engineer's instinct to point out flaws reads as critical
  • Hides mild hero-worship for Verdant Hold's defenders
  • Left Brackenwall with unprocessed feelings about home
  • Impatient with inefficient plans she could fix
  • Uneasy without a current project to fix

The Pachydan have a saying: the building that looks strong is often compensating for the wall that isn't. I think about that more often than I should about situations that have nothing to do with buildings.

I stayed in Verdant Hold longer than the contract required. I told myself it was for the research. It was also because I found people who'd done something remarkable and I wanted to understand how they became people who could do that. I'm still working on the answer.

Goodberry hasn't handed me a project yet. Give it a week. I've never met a city that didn't have a wall worth looking at twice.

Likes
  • A structural problem with a non-obvious solution
  • Competent people who don't need to announce their competence
  • Wet terrain, comfortable in it without performing
  • The specific smell of Duntillis stone in the morning
  • Discussing Verdant Hold's heroes in a faux-academic tone
  • Good maps; she annotates them with strong opinions
Dislikes
  • Decoration that undermines structural integrity
  • Being underestimated for being a halfling
  • People who fix things wrong and don't know it
  • Brackenwall, and the small horizon it represented
  • Not having a current project
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Background & History

Brackenwall, And Leaving It
Brackenwall is a halfling settlement in the marsh country, reeds, moss, good fishing, known to its inhabitants as home and to anyone else as small. Tansy grew up there with adequate family, adequate community, and the specific feeling of someone who can see the edge of their world from the middle of it and finds that unsatisfying. She left at the earliest reasonable opportunity. She does not describe what she felt when she left. She has never gone back. The name "Reedwalker" is a Brackenwall family name, she kept it without irony, which is either generosity or the way you carry something complicated without setting it down.

The Caravan Years
She spent nearly a decade doing the things people do when they have no fixed destination and good reflexes: caravan guarding, odd contract work, occasional escort jobs, the grinding accumulation of practical capability that doesn't show up on any formal credential but shows up in every situation that requires someone who has been in a difficult position before and survived it. She is not a duelist or a warrior in any formal sense, she fights the way someone fights who learned to fight by having to fight, which is efficient and unkind to people who expected a style. The arming sword she carries has been with her since the caravan years. She's had it repaired twice.

Duntillis, Two Years of Formal Education
She arrived at Duntillis on a rumor from a human contractor she'd worked with who'd heard about the engineering program and thought she might be interested. She was interested. She applied, expecting rejection. She was accepted, which she attributes to the admissions committee finding her application unusual enough to be worth the experiment. She spent two years being the smallest person in every room, which was not actually the hardest part, the hardest part was recalibrating her intuitions about scale, force, and material tolerance from human-sized problems to Pachydan-scale problems, which required rethinking assumptions she hadn't known were assumptions. She graduated in good standing. The work she produced in her final term on post-battle structural triage, assessing which buildings in a conflict zone can be stabilized and which cannot, is what got her the Verdant Hold contract.

Verdant Hold, The Rebuild and the Research
The Battle for Verdant Hold left a city in need of the specific kind of assessment she was trained for: which walls still carried load, which structures were standing because of inertia rather than integrity, where the damage was cosmetic and where it was catastrophic. She worked the contract professionally and completely, and by the time she was finished the structural survey was considered thorough enough to become the basis for the full rebuild plan. She had intended to leave when the contract finished. She stayed for several more months, quietly researching the heroes who had fought in the defense, the people who had faced the Chromatic Council's assault and held. She has a journal of notes about them that she has never shown anyone. She left Verdant Hold when she felt she'd learned what she came there to learn, and moved to Goodberry last week.

Goodberry, The Open Chapter
She has been in Goodberry for a week. She has already walked the city's perimeter twice, assessed the structural quality of four buildings from the outside, and started a new section of her journal. She doesn't know what she's doing here yet, which is an unusual position for her and one she is attempting to approach with patience. She has heard that Goodberry is the kind of city where people with unusual skill sets find ways to make themselves useful. She is watching carefully to see if that's true. If it is, she'll find her place. If it isn't, the road is still open. Between structural assessment, post-conflict survey work, and field fortification, to say nothing of a sword she knows how to use, she doubts she will be idle for long.
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Current Status & Relationships

Residence
Role
Civil Engineer
ATTENTION!
Tansy's engineer's credentials and unassuming halfling stature lead most people to underestimate her as a laborer with a sword for road-trip peace of mind. Nearly a decade of caravan guard work and odd contract survival before Duntillis gave her a fighting style built entirely on necessity rather than formal training, meaning there is no telegraphed pattern for an opponent to read, only whatever gets the job done fastest. Her structural assessments of Verdant Hold's defenses following the Chromatic Council's assault gave her an intimate, still-unpublished understanding of the city's weak points, load-bearing failures, and the tactics that exploited them, knowledge she keeps in a private journal and has shown no one. She does not volunteer this information, does not consider herself dangerous, and would be genuinely surprised to learn how much damage someone in her position could do to a settlement's defenses if she ever chose to.
Tansy Reedwalker
Tansy Reedwalker
Identity
Residence
Role
Civil Engineer
Status
● Active