Xeres / Characters / Rynessa Corvale

Rynessa Corvale

"You dropped this."  ยท  Swashbuckler, and a Disgrace to Respectable Breeding
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Basic Information

Full Name
Rynessa Corvale
Nickname
None
Race (Grade)
Class
Swashbuckler
Height
5'7"
Birthday
Heatwave 9, 1276
Age
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Bloodline Ability

๐Ÿ”ฎ Unknown

This Bloodline ability has not yet been unveiled to you.

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Physical Description

Rynessa Corvale
Rynessa Corvale in a market square, one hand on her hip and the other not far from her sword
Appearance

Rynessa is thirty-one, and as an E-grade she looks about twenty-five. She is slim, athletic, and always standing as though she is about to move. Her long, wavy hair is a deep violet, worn loose with a heavy fringe swept across one eye, and her eyes are violet too. Her pointed ears are lined with silver rings and studs. Tattoos cover a good deal of her: a full sleeve of red roses and dark ornamental work down her right arm, more across her chest and collarbones, and smaller pieces on her hands, each from a place she decided mattered. She wears a cream blouse laced at the front under a dark leather vest crossed with harness straps, three or four stacked buckled belts, buckled leather bracers, dark trousers, and tall cuffed leather boots, with a black choker and several fine chains at her throat. At her hip hangs a short, straight blade with a swept crossguard, a few silver charms dangling from its hilt.

Unique Characteristics

Rynessa smiles a great deal, dresses beautifully, flirts with almost everyone, and gives every impression of not taking anything seriously. Most of that is true, and all of it is useful. She understands perfectly well that people underestimate someone who smiles too much and appears to be having fun, and she sees no reason to correct them before the fight starts. Beneath the swagger she is surprisingly disciplined: every flashy movement has been practiced a thousand times, and every joke she tells in the middle of a duel is aimed squarely at her opponent's concentration.

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Personality & Temperament

Positive Traits
  • Bold, charming, and fiercely independent
  • Prefers disarming an opponent to killing them
  • Far more disciplined than her swagger suggests
  • Hands a beaten opponent their sword back
  • Completely at ease as the center of attention
Challenging Traits
  • Accepts challenges before hearing the rules
  • Flirts with nearly everyone, often mid-duel
  • Expensive taste in drinks she rarely pays for
  • Lets people underestimate her, on purpose
  • Treats an opponent's frustration as a weapon

Swing again. You're getting closer. Not much, but I believe in you.

[Handing a defeated opponent his own sword, hilt first.] You dropped this.

Mother says I'm sabotaging generations of respectable breeding. I say I'm finally getting some use out of the dancing lessons.

Likes
  • Expensive drinks, ideally someone else's
  • Tattoos from places that mattered
  • Large opponents who laugh when she draws
  • Crowded taverns, ship decks, and narrow alleys
  • Being the center of attention
Dislikes
  • Drilled military swordplay
  • Being told what is respectable
  • Killing when a disarm would do
  • People who rely entirely on their armor
  • Explanations of the rules, which take far too long
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Background & History

Every Opportunity
Rynessa Corvale was raised in a merchant family wealthy enough to give her every opportunity and respectable enough to be horrified by what she chose to do with them. She was taught etiquette, bookkeeping, dancing, languages, and the finer points of negotiation, and she was expected to marry well and keep the ledgers straight.

The Underground Halls
She discovered fencing almost by accident and fell in love with it at once. Not military swordplay, with formations and drilled strikes, but the elegant, infuriating style of duelists who could make an opponent look foolish before they ever drew blood. By sixteen she was sneaking out to underground fencing halls. By twenty she had her first tattoo, had won her first serious duel, and had been informed by her mother that she was "actively sabotaging generations of respectable breeding."

A Talent for Bigger People
Rynessa spent the next decade traveling, working as a caravan guard, hired blade, dueling instructor, and occasional bodyguard. Her reputation grew because she had a talent for defeating people who looked far more dangerous than she did. Heavy infantry, larger warriors, and arrogant swordmasters were her favorite opponents, especially the ones who laughed when she first drew. She developed a habit of ending fights with disarms rather than kills whenever she could, partly because she prefers to leave people alive, and partly because there is something deeply satisfying about handing a beaten opponent their own sword.

Goodberry
Rynessa arrived in Goodberry on Harvestide 1, 1307, at the end of a caravan contract. On her first night at Our Home, the town's tavern, she accepted a challenge before anyone had finished explaining the rules, and drew her sword. It turned out to be a drinking contest. She won that too, and by morning she had three offers of work. She decided to stay.
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Goals & Aspirations

A Tattoo for Goodberry
Every one of Rynessa's tattoos comes from a place she decided was important. She has not gotten one for Goodberry yet. She is waiting to find out whether it will matter, and she has begun to suspect that it might, which is a slightly alarming thing for someone who has never stayed anywhere for long.

Bigger, Please
Goodberry is full of people much larger, heavier, and more thoroughly armored than Rynessa, including knights, champions, and at least one half-giant. She considers this an extremely promising start. She would like to meet every one of them with a sword in her hand, and then hand them theirs back.
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Development

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Current Status & Relationships

Residence
Role
Swashbuckler
ATTENTION!
Rynessa Corvale is an E-grade half-elf swashbuckler, thirty-one years old, and a great deal more dangerous than her smile suggests. She fights with a one-handed blade, aggressive footwork, feints, and disarms, and she specializes in punishing anyone who relies too heavily on armor or brute force. She is at her best in crowded streets, taverns, ship decks, and alleys, anywhere that movement matters more than strength, and she uses walls, furniture, and your own frustration as weapons. She will not stand toe-to-toe with a giant and trade blows. She will make him swing six times, miss five, and discover on the sixth that she has already cut the straps holding his armor together. Every joke she tells during a fight is aimed at your concentration, so stop listening. She prefers to disarm rather than kill, and she accepts challenges before hearing the rules, so be careful what you dare her to do.
Rynessa Corvale
Rynessa Corvale
Identity
Residence
Role
Swashbuckler
Status
โ— Active
Development
Level