Xeres / Characters / Hestara Vulk

Hestara Vulk

"Where's the next one?"  ยท  Reaver, and Breaker of Things That Cannot Be Broken
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Basic Information

Full Name
Hestara Vulk
Nickname
None
Race (Grade)
Class
Reaver
Height
6'3"
Birthday
Rainsong 23, 1106
Age
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Bloodline Ability

๐Ÿ”ฎ Unknown

This Bloodline ability has not yet been unveiled to you.

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Physical Description

Hestara Vulk
Hestara Vulk walking down a city street with both axes out, and the soldiers behind her keeping their distance
Appearance

Hestara is two hundred and one, and as a D-grade she looks like a woman in her late twenties. She has her father's size and her mother's build: six foot three, broad-shouldered, and heavily muscled, but light on her feet in a way that big people usually are not. Her wild, shaggy blonde hair is worked into two thick braids at the front and left to do whatever it likes everywhere else, and a pair of large, tawny cat's ears stand up out of it, swiveling toward every sound. Her eyes are green and steady, and her sun-weathered face is usually smudged with dirt. A long, thick, pale-gold tail sweeps behind her. She wears battered brown leather armor riveted with steel plates, leather bracers, a broad belt with a round iron buckle, and a tattered dark red skirt over strapped thighs, with a great mantle of black feathers and fur across her shoulders and boots wrapped in black fur to the knee. She carries a battleaxe in each hand: one broad and bearded with a spike at its head, the other curved, with a row of spikes along its back.

Unique Characteristics

Out of a fight, Hestara is loud, easygoing, and impossible to dislike for long. She laughs from the belly, eats enormously, and gambles with great enthusiasm and almost no skill. When she likes someone, she leans on them, casually and with her full weight, exactly like an oversized housecat, and she sees nothing unusual about this. Her ears give her away: they flatten when she is irritated and swing toward trouble before she has turned her head. Do not touch them without asking. People who have done so remember it.

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Personality & Temperament

Positive Traits
  • Laughs loudly and often
  • Accepts surrender gladly; never kills for sport
  • Respects courage far more than status
  • Fearless in a way that makes others braver
  • Leans on people she likes, like a giant housecat
Challenging Traits
  • Cannot tolerate being told what to do
  • Loves gambling, and is terrible at it
  • Asks "Where's the next one?" while still bleeding
  • Not a strategist, a diplomat, or remotely subtle
  • Eats enough for three people, then dessert

[Covered in someone else's blood, entirely cheerful.] Where's the next one?

Everyone keeps telling me it can't be broken. That just means nobody's run at it properly.

[Leaning her full weight against a friend.] What? You're comfortable.

Likes
  • A wall everyone says cannot be broken
  • Enormous meals, and then a second dinner
  • Dice, cards, and any wager she will probably lose
  • Sleeping halfway up a tree
  • Leaders who walk into danger first
Dislikes
  • Having her ears touched without permission
  • Leaders who send others where they won't go
  • Killing for sport
  • Being told what to do, by anyone
  • Plans that involve a great deal of waiting
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Background & History

Two Kinds of Stubborn
Hestara Vulk was born of an unusual union between a human mercenary captain and a catfolk hunter from a nomadic pride. She inherited her mother's senses and agility, her father's size and raw strength, and, apparently, both parents' complete inability to tolerate being told what to do. She grew up moving between military camps and hunting grounds, equally comfortable sleeping beneath a wagon or halfway up a tree.

The Bandit Leader's Horse
She first drew serious attention as a teenager, when bandits attacked a caravan she was traveling with. Rather than retreat behind the guards, Hestara climbed onto the roof of a wagon, jumped onto the bandit leader's horse, and introduced herself with an axe. The caravan's guards are said to have spent the rest of the fight mostly watching.

Puzzles Made of Shields
Her reputation became considerably more alarming over the next two centuries. Hestara developed into a specialist in breaking defensive positions: shield walls, barricades, narrow gates, fortified staircases, and clustered infantry all became puzzles she genuinely enjoyed solving. She has fought as a mercenary, a monster hunter, a bodyguard, and occasionally as the extremely unsubtle half of a much more complicated military plan.

Where's the Next One?
Hestara dislikes killing for sport and will happily accept a surrender, but once a real battle begins she becomes frighteningly focused. She has survived wounds that should have ended entire careers, and she is famous for looking up from the end of a particularly brutal fight and asking, immediately, "Where's the next one?"

Silmarithil
Hestara moved to Silmarithil on Harvestide 15, 1307. Word travels among mercenaries, and the word was that a quiet forest town had somehow collected a half-giant who finished a frost predator with his bare hands, a retired three-time gladiator champion, a monk whose strikes go straight through armor, and, lately, a dragonborn with a burning axe. Hestara decided that was either a coincidence or the best sparring yard in Haven, and came to find out. It does not hurt that nobody here asks her to come down out of the trees.
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Goals & Aspirations

The Best Sparring Yard in Haven
Hestara intends to fight every person in Silmarithil who is worth fighting, in a friendly way, as often as they will let her. So far the half-giant has politely declined three times. She is not discouraged. In her experience, every wall eventually opens if you keep running at it, and a polite refusal is only a slightly softer wall.

Someone Worth Running For
Hestara knows exactly what she is: not a strategist, not a diplomat, and not subtle. What she is looking for is someone worth taking orders from, which is a short list, because she judges every leader by a single question: would they walk personally into the danger they send others toward? Find her someone who would, point her at the place everyone says cannot be broken, and give her enough room to start running.
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Development

โš–๏ธ

Current Status & Relationships

Residence
Role
Reaver
ATTENTION!
Hestara Vulk is a D-grade half-catfolk reaver, two hundred and one years old, and an aggressive heavy skirmisher who fights with a battleaxe in each hand. She is extraordinarily strong, but what makes her dangerous is how quickly she turns that strength into movement: she leaps, tackles, climbs, pounces, and changes targets before slower opponents can properly respond. Her catfolk blood gives her exceptional balance, reflexes, hearing, and night vision, so darkness and cover will not hide you from her. She specializes in breaking defensive positions (shield walls, barricades, narrow gates, fortified staircases, packed infantry), and her favorite tactic is to crash straight through the weakest point of a formation and force everyone nearby to deal with her while her allies exploit the chaos. She can fight for a long time, but she is at her most terrifying in the first few seconds of a fight, when she hits like something dropped from a considerable height. She accepts surrender gladly and does not kill for sport. Do not touch her ears without asking.
Hestara Vulk
Hestara Vulk
Identity
Residence
Role
Reaver
Status
โ— Active
Development
Level