Xeres / Characters / Hektor Brask

Hektor Brask

"Stop. That's not a threat. It's information."  ยท  Brawler, and the Quietest Man in the Room
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Basic Information

Full Name
Hektor Brask
Nickname
None
Race (Grade)
Class
Brawler
Height
6'7"
Birthday
Stormhowl 21, 1210
Age
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Bloodline Ability

๐Ÿ”ฎ Unknown

This Bloodline ability has not yet been unveiled to you.

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Physical Description

Hektor Brask
Hektor Brask, looking annoyed, which is not the same as being annoyed
Appearance

Hektor appears to be somewhere around forty. At ninety-six, E-grade longevity has left him in the long middle of his life, and nothing about him suggests he is close to slowing down. He is enormous, as he has been since he was sixteen, with massive shoulders, a thick neck, and the heavy brow, broad nose, and short lower tusks of his orc father, set in a face that is otherwise plainly his human mother's. His skin is a warm, dark olive, and his eyes are amber. His dark hair is shaved close at the sides, twisted into short locks across the top, and left to hang long and loose down his back. Dark tattoos sweep across his forehead and down one side of his face, and more cover his shoulders and chest. His pointed ears are crowded with iron rings, and he wears another through his nose. He favors a sleeveless studded leather vest, which leaves his arms free, and several long strings of dark beads hung with fangs and small carved charms. He looks perpetually annoyed. He usually is not.

Unique Characteristics

Hektor is quiet, patient, and surprisingly thoughtful. He is exceptionally difficult to stun or intimidate, and he possesses a frightening tolerance for pain. He rarely threatens anyone, because he considers threats a waste of everyone's time; if he tells someone to stop doing something, he usually means it as useful information rather than intimidation. He carries little or nothing in the way of weapons. He has an unexpected weakness for terrible tavern music, and the worse the fiddler, the longer he stays.

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Personality & Temperament

Positive Traits
  • Quiet, patient, and far more thoughtful than he looks
  • Never threatens anyone; he informs them
  • Stands between bullies and whoever they picked on
  • Studies an opponent until he knows where they fail
  • Finishes every consequence of a fight he starts
Challenging Traits
  • Looks permanently annoyed, even when he is not
  • Says very little, and people fill the silence wrongly
  • Ignores pain that would stop anyone else
  • Distrusts anyone who reaches for a weapon first
  • Collects debts for a living, and collects them

Stop. That's not a threat. I'm telling you what happens next, so you can decide.

Carry a knife and you'll reach for it before you think. I'd rather think.

[Over the worst fiddle in the tavern, without looking up.] Leave him be. He's getting better.

Likes
  • Terrible tavern music, the worse the better
  • Opponents who study him back
  • Small rooms where nobody can keep away
  • People who mean exactly what they say
  • A long silence in good company
Dislikes
  • Bullies
  • People who confuse cruelty with strength
  • Threats, which waste everyone's time
  • Weapons, and how fast people reach for them
  • Fighters kept in debt so they cannot leave
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Background & History

Enormous by Sixteen
Hektor Brask was born to a human mother and orc father in a rough frontier settlement where neither ancestry was particularly remarkable, but being physically enormous by sixteen certainly was. He worked docks, mines, and caravan yards before discovering underground prize fighting. Hektor initially entered for money. Then he discovered he was extremely good at it.

Leverage
Unlike many pit fighters, Hektor never developed much interest in spectacle. He studied opponents obsessively, learning where balance failed, which joints could be controlled, and how little strength was actually required when leverage was applied correctly. By his thirties, larger fighters had started refusing matches with him.

The Iron Door
His reputation changed after a criminal fighting operation attempted to prevent several indebted combatants from leaving. Hektor objected. The resulting disagreement ended with twelve armed men hospitalized, one locked iron door torn from its hinges, and Hektor walking out with every fighter who wanted to leave.

Hired Hands
He has spent the decades since working as hired muscle, bodyguard, debt collector, and occasionally the person brought in when somebody extraordinarily dangerous needs to be taken alive. Hektor dislikes weapons because he believes carrying one encourages people to reach for it before thinking. His personal rule is simple: never start violence unless you are prepared to personally finish every consequence that follows it.

Rokoura
Hektor moved to Rokoura on Frostmoon 17, 1307, well ahead of most of the year's newcomers. He has been there ever since.
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Goals & Aspirations

Strength Must Not Oppress
Rokoura has a law that says strength must not oppress. Hektor lived by it for the better part of a century before he found anyone who had written it down, and he would like it to stay true here. He hates bullies and despises people who confuse cruelty with strength, and in Rokoura he has found a place that agrees with him.

Every Consequence
Hektor does not start violence unless he is prepared to finish every consequence that follows it, and he has not met a consequence yet that he walked away from. He means to keep it that way.
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Development

โš–๏ธ

Current Status & Relationships

Residence
Role
Brawler
ATTENTION!
Hektor Brask is an E-grade half-orc brawler, ninety-six years old, and at arm's length one of the most dangerous people in Rokoura. He fights with little or nothing in his hands: grappling, throws, headbutts, joint locks that destroy what they hold, and short, brutally efficient strikes. His specialty is armed opponents. He closes distance aggressively, traps the weapon arm, and turns your armor and equipment into leverage against you, so the more you are carrying, the more there is for him to hold. He is strongest in confined spaces, where you cannot simply keep away from him; in a corridor, a cellar, or a crowded tavern, that is everywhere. He is exceptionally difficult to stun or intimidate, and he has a frightening tolerance for pain. He does not threaten. If he tells you to stop, he is giving you useful information, and you should use it.
Hektor Brask
Hektor Brask
Identity
Residence
Role
Brawler
Status
โ— Active
Development
Level