Xeres / Characters / Ferguson Calder

Ferguson Calder

"Everyone leaves a trail."  ยท  Investigator, and Very Difficult to Lie To
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Basic Information

Full Name
Ferguson Calder
Nickname
None
Race (Grade)
Human (E)
Class
Investigator
Height
6'0"
Birthday
Goldenleaf 19, 1226
Age
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Bloodline Ability

๐Ÿ”ฎ Unknown

This Bloodline ability has not yet been unveiled to you.

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Physical Description

Ferguson Calder
Ferguson Calder, waiting for you to finish the sentence
Appearance

Ferguson is eighty-one, and as an E-grade he appears to be somewhere in his late thirties. He has the sort of face that suggests he has spent several decades discovering exactly how dishonest people can be. His dark hair is thick and unruly, curling at his collar, and his short dark beard is just starting to grey at the chin. His eyes are grey-green and very steady, and he looks at people the way other men look at a column of figures that does not add up. He dresses in black: a heavy hooded cloak over a high-collared leather doublet tooled with dark bronze scrollwork, crossed with worn leather straps fastened by an iron ring, and dark gloves. Nothing about him is meant to make anyone comfortable.

Unique Characteristics

Ferguson does not possess magical lie detection, and he distrusts it, arguing that magic encourages investigators to stop thinking. Instead he watches hands, breathing, word choice, eye movement, timing, and the tiny details people forget to control. He rarely raises his voice, because silence usually makes nervous people talk more. He keeps extensive private casebooks filled with names, connections, favors, debts, and unfinished questions, and he keeps them close.

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Personality & Temperament

Positive Traits
  • Exceptionally difficult to deceive
  • Reconstructs a whole event from what it left behind
  • Never raises his voice, and never needs to
  • Real sympathy for people caught in bad circumstances
  • Dry humor, delivered without a smile
Challenging Traits
  • Not interested in making anyone comfortable
  • Distrusts magic, especially magical lie detection
  • Lets a silence run until someone breaks it
  • Keeps casebooks some people would kill for
  • Goes after the powerful with particular relish

Every person leaves a trail through the world, whether they realize it or not. I just notice where it leads.

[After a long silence, as the witness starts talking again.] Go on. You were about to tell me the other version.

A spell can tell you someone is lying. It can't tell you why, and it makes you stop asking.

Likes
  • A footprint that does not belong
  • Witnesses who tell it differently the second time
  • Cases the authorities would rather he left alone
  • A long silence in the interview room
  • A supposed haunting with a ledger behind it
Dislikes
  • Magical lie detection
  • The powerful who think status makes them untouchable
  • Patrol work and chasing drunks through alleys
  • Investigators who stop thinking
  • Anyone who tells him a case is closed
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Background & History

Better Afterward
Ferguson Calder began his career as a city guardsman and quickly discovered that he was far better at solving crimes than preventing them. He had little interest in patrol work or chasing drunken thieves through alleys. What fascinated him was what happened afterward: footprints that did not belong, an unlocked window everyone assumed had been forced, a witness remembering something slightly differently the second time.

Independent
Ferguson eventually left ordinary guard service and became an independent investigator, taking the cases that local authorities either could not solve or very deliberately did not want solved.

Remarkably Ordinary Greed
Decades of that work have made him exceptionally difficult to deceive. He has exposed murderers, fraudulent nobles, corrupt officials, blackmail rings, and more than one supposedly supernatural mystery that turned out to involve remarkably ordinary greed.

The Casebooks
Over all those years, Ferguson has kept extensive private casebooks filled with names, connections, favors, debts, and unfinished questions. Some of those books would be worth killing for.

Goodberry
Ferguson moved to Goodberry on Harvestide 7, 1306, thinking he would have an easier time finding work there. Goodberry is growing quickly, and in his experience a town that grows quickly grows secrets just as fast.
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Goals & Aspirations

Work Worth Doing
Ferguson came to Goodberry for work, and he means to find the kind he is good at: conspiracies, disappearances, corruption, organized crime, and cases where everyone involved has a very good reason to lie. He would rather have one case nobody else could solve than a dozen anybody could.

Nobody Is Untouchable
Ferguson has considerable sympathy for people caught in circumstances beyond their control, and a particular dislike for powerful people who assume their status makes them untouchable. Whoever is on the other side of a case, he follows the trail to wherever it leads, and he does not stop at a door because of the name on it.
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Development

โš–๏ธ

Current Status & Relationships

Residence
Role
Investigator
ATTENTION!
Ferguson Calder is an E-grade human investigator who is 81 years old and looks to be in his late thirties. He is not overwhelmingly dangerous in a straight fight. His real weapon is observation. He is extraordinarily skilled at reconstructing events from physical evidence, reading changes in behavior, finding the inconsistencies in testimony, following financial trails, and predicting what someone is likely to do next. Given enough access to a scene and the people around it, he can often reconstruct what happened with disturbing accuracy. He specializes in conspiracies, disappearances, political corruption, organized crime, and cases where everyone involved has a very good reason to lie. He uses no magic to catch a lie, so there is no magic to hide it from. If you have something to hide and he has started asking questions, assume he already knows more than you would like.
Ferguson Calder
Ferguson Calder
Identity
Residence
Role
Investigator
Status
โ— Active
Development
Level