Alar Thornrunner
Basic Information
Bloodline Ability
This Bloodline ability has not yet been unveiled to you.
Physical Description
Alar Thornrunner is twenty-eight years old, five feet and eleven inches, and built lean in the way of someone who moves constantly through terrain that punishes bulk. His dark hair falls to his shoulders in loose, slightly damp waves, it is rarely fully dry because he is rarely fully indoors, and he wears it loosely tied when precision matters and lets it go when it doesn't. His features read as handsome in the specific way of people who are not thinking about it: sharp jaw, dark eyes with a quality of attention that registers before anything else does, freckles scattered across his nose and upper cheeks in a way that looks entirely wrong for someone whose gaze is that watchful.
His ears are a half-elf's: not the dramatically pointed ears of a full-blooded wood elf, but noticeably tapered at the top in a way that marks the heritage for anyone paying attention. He has long since stopped registering how people react to them. The more notable feature, for those who look past the ears, is the tattoo on the right side of his neck, a flowing pattern of vines and a single arrow, rendered in dark ink that has settled into his skin with the look of something applied years ago and kept. It is an elven hunter's mark. He will explain its meaning to people who ask with genuine interest.
He wears dark, worn leather armor, close-fitting, riveted, repaired in multiple places with thread that doesn't quite match, and carries a hunting blade at his back alongside his bow. The bow is his primary weapon and receives the care that the armor only partially does: the string checked daily, the wood maintained through each season's humidity and cold. He smells of forest, and specifically of the Elderwood, the particular clean green-and-stone scent that is slightly different from ordinary woodland and that he has not yet noticed is on him because he hasn't been away from it long enough to notice the contrast.
Personality & Temperament
- Genuinely observant; remembers details for weeks
- Comfortable with silence; restful, not oppressive
- Shows rather than announces; brings what you need
- Dry, quiet humor that keeps landing after the fact
- Has a private code about what he'll hunt or contract for
- Patient in the field to a degree others find alarming
- His hunter's attention makes conversation unnerving
- Does not explain himself when he declines a job
- Underestimates how much his silence reads as disapproval
- Uninterested in city politics, which causes some friction
- His half-elf heritage surfaces in quiet, complicated ways
A bad hunter watches the prey. A good hunter watches everything else, what the prey is watching, what's watching the prey, what changed in the last hour that made the prey decide to move. The arrow is the last thing. It's almost the least important thing.
The Elderwood is not a normal forest. I'm aware. That's why I'm here.
Silence isn't empty. It's just where the information lives.
- Overcast mornings in the Elderwood, better for tracking
- A bowstring worn to exactly the right tension
- One precise question beats three vague ones
- The Silmarithil market during quiet, off-peak hours
- Rain, washes scent, softens ground, makes movement quieter
- A fire at night after a long track, when the work is done
- Animals difficult enough to require real thought
- Trophy hunting, the animal matters, the antlers don't
- Clients who want a story more than a result
- Loud groups that ruin hours of approach in seconds
- Being asked if his ears affect his hearing
- Inns with thin walls and neighbors who snore
- The assumed conversation about his mother's people
Background & History
Current Status
He is available for creature-related contracts in and around the Elderwood and the Silmarithil region. He is not available for contracts involving sapient targets, ecosystem clearance, or clients he has assessed and found wanting. He will not explain the assessment. He takes the contracts that serve actual purposes and turns down the ones that don't, and he does not find the distinction difficult to make.
If you want information about the Elderwood, creature distribution, terrain, behavioral anomalies, he is the most current source available. He is willing to share information with parties who are going to do something useful with it and who are not going to make his tracking work harder by stomping through his survey zones.