Herbal Gardens

Herbal Gardens II

Prerequisite: None
An upgrade for the dimensional expansion.

Description

Building upon the culinary gardens, this expansion adds dedicated medicinal herb plots throughout the Elderwood Grove, occupying protected locations near ancient tree roots and in the filtered light of the forest understory. These gardens contain the true treasures of the herbalist's craft, plants whose properties heal wounds, soothe pain, and treat illness—knowledge as valuable as gold to any settlement.

The medicinal beds are arranged more naturally than the geometric culinary spirals, following the forest's own logic of light and shadow, moisture and drainage. Echinacea raises its distinctive purple coneflowers above broad leaves, while calendula blazes in shades of orange and gold nearby. Valerian sends up clusters of sweet-scented pink blooms above roots that calm anxious minds. Feverfew's cheerful white daisies bring relief from pain, while St. John's wort produces oil-rich yellow flowers that treat both wounds and melancholy.

Each medicinal plant is marked with small wooden tags carved with its Vaitafe name and primary uses, creating an educational garden where apprentice healers learn to identify plants by sight, scent, and touch. Yarrow grows in colors from white to deep pink, its feathery leaves ready to stop bleeding when crushed and applied fresh. Comfrey's large leaves and purple bell-shaped flowers occupy the damper areas near the Crystal Streams, while arnica thrives in slightly higher, cooler spots where its bright yellow blooms seem to capture and hold the sunlight.

The accelerated growth allows for careful harvesting throughout the month, with experienced hands taking only what's needed while leaving enough for the plants to regenerate quickly. Stone mortars and pestles positioned near the gardens allow for immediate processing of fresh material; crushing, grinding, and mixing treatments while the plants' vital essences are at their strongest. The scent of healing herbs mingles with the forest's own green perfume.

These gardens become classrooms without walls, places where knowledge passes from experienced healers to eager students through demonstration and practice. The act of tending medicinal plants creates a contemplative space where the connection between healer and herb deepens, where respect for the plants' gifts becomes as important as technical skill in their preparation and application.

Benefits

In addition to the culinary herbs from Herbal Gardens I, these medicinal gardens produce 40 pounds of medicinal herbs, generating an additional 100 gold per month. Characters with proficiency in Herbalism or Medicine can craft basic healing poultices from the herbs. This upgrade generates an additional 1 Prestige.

Income
+100
gold per month
Staff
1
employees
Prestige
+1
bonus
Cost
2,400
Gold