Overview
Duntillis is the richest city on Xeres, and it wants you to know. The island rises from the western sea like a jewel box left open: terraced hillsides covered in buildings painted every color the Pachydon can imagine (and they can imagine quite a lot), connected by broad avenues lined with merchant houses, academies, and banks whose vaults extend deeper into the bedrock than the buildings rise above it. The harbor wraps around the island's eastern shore in a crescent of stone quays that can berth two hundred ships simultaneously, and on a busy day it does. The air smells of salt, spice, fresh paint, and money.
The Pachydon built this. Elephant-folk with grey, wrinkled skin, broad flat ears, and the long, dexterous trunks that serve as both a fifth limb and the most expressive feature on a face already capable of remarkable subtlety. They stand seven to eight feet tall, move with a deliberate grace that belies their size, and possess memories so precise that a Pachydon merchant can recall the exact terms of a deal struck forty years ago, including the weather that day and what the other party was wearing. They are patient, methodical, and absolutely relentless in the pursuit of profit. Not greed. Profit. The distinction matters to them.
Duntillis was founded on a simple philosophy: war is bad for business. Every soldier who dies is a customer lost. Every city that burns is a market closed. Every trade route disrupted by conflict is revenue that nobody earns. The Pachydon looked at the history of Xeres, counted the cost of every war in gold rather than glory, and decided they wanted no part of it. They chose an island (defensible without a large army), built a navy (for protecting trade routes, not conquering coastlines), and established a policy of absolute commercial neutrality that has made them indispensable to every power on the continent.
When wars break out, Duntillis sells to all sides equally. Weapons, provisions, intelligence, financing: everything has a price, and the Pachydon do not discriminate between buyers. This policy is not cynical. It is principled. The Pachydon genuinely believe that commerce is the highest form of civilization, that trade creates more lasting peace than any treaty, and that the free flow of goods between nations is a moral good that transcends the petty squabbles of kings and generals. When pressed to choose a side (which happens eventually in every major conflict), they choose the side that is winning, because backing the winner ensures the war ends sooner, and the sooner the war ends, the sooner business returns to normal.
Education is the other pillar of Duntillis society. The Pachydon believe that an educated population is a productive population, and they have built an academic infrastructure that rivals anything on the continent. The University of Duntillis is the largest and most prestigious institution of learning in Xeres, attracting scholars from every nation. Literacy is universal. Numeracy is expected. And the ability to calculate compound interest in your head is considered a basic life skill.
Demographics and Layout
Population: ~112,000
Racial Demographics:
- Pachydon: 44%
- Human: 20%
- Halfling: 12%
- Dwarf: 8%
- Gnome: 6%
- Half-Elf: 4%
- Other (Suli, Kitsune, misc.): 6%
Layout:
- The Crescent Harbor: The eastern shore, where the island's natural curve creates a sheltered deepwater port. The harbor district is a controlled chaos of warehouses, customs offices, chandleries, and the counting houses where cargo is assessed, taxed, and redirected. The buildings here are functional but still painted in the Duntillis tradition: a customs office in bright coral, a warehouse in cerulean blue, a bank in gold leaf that catches the morning sun and blinds anyone approaching from the sea.
- The Ivory Terrace: The upper city, climbing the island's central hill in a series of broad, paved terraces connected by sweeping staircases and mechanical lifts. The Parliament building, the University, the Grand Exchange, and the wealthiest merchant estates occupy the Terrace. The architecture here is the most elaborate on the island: painted facades, carved stonework, gilded domes, and gardens that cascade down the hillside in ribbons of green and flower.
- The Painted Quarter: The residential and commercial heart of the middle city, where the majority of the population lives and works. Every building is painted, and the color palette changes block by block, creating a patchwork effect visible from the harbor that has become Duntillis's most recognizable feature. Shops, restaurants, schools, and small businesses line streets wide enough for two Pachydon to pass comfortably, which means they are wide enough for four humans.
- The Undertrade: A network of tunnels and vaulted chambers beneath the city where the less glamorous but equally essential functions of commerce take place: bulk storage, cold rooms for perishable goods, secure vaults for high-value cargo, and the discreet offices where deals too sensitive for public negotiation are concluded. The Undertrade is not secret (everyone knows it exists) but it is private, and that distinction is important in a city where information is currency.
Government
Duntillis is governed by the Ivory Parliament, a merchant senate composed of the forty wealthiest trading houses on the island. Seats are not inherited or elected but purchased: a trading house qualifies for Parliament by maintaining a minimum net worth assessed annually by the city's independent auditors. Fall below the threshold and you lose your seat. Rise above it and you gain one. The system is nakedly plutocratic and the Pachydon see no reason to pretend otherwise. Wealth, in their view, is the most objective measure of competence, and the Parliament's track record of stable governance supports the argument.
The Parliament elects a Chancellor from among its members to serve as head of state for a five-year term. The Chancellor manages foreign relations, commands the city guard, and sets the agenda for Parliamentary sessions. The position requires both commercial acumen and diplomatic skill, as the Chancellor must balance the competing interests of forty powerful trading houses while maintaining the city's neutrality in external conflicts.
The city guard is a professional force of approximately two thousand soldiers, well-equipped and well-trained but oriented toward law enforcement and harbor defense rather than offensive warfare. The Pachydon maintain a modest navy of fast patrol vessels that escort merchant convoys and discourage piracy, but they have no army in the traditional sense. Their defense strategy relies on economic leverage: attacking Duntillis means losing access to the most important trading hub on the continent, and no rational actor wants that.
The Parliament also oversees the University, the banking system, and the regulatory framework that governs commerce on the island. Regulations are detailed, consistently enforced, and designed to create a level playing field rather than to favor any particular interest. The Pachydon believe that fair markets produce better outcomes than rigged ones, and they enforce this belief with an auditing corps that is feared more than any army.
Climate and Environment
Duntillis enjoys a mild maritime climate moderated by warm currents that sweep along the western coast. Winters are cool and wet but never freezing. Summers are warm, breezy, and long enough to support year-round agriculture on the island's terraced hillsides. The island receives generous rainfall that feeds a network of cisterns and aqueducts providing fresh water to every district.
The island itself is a volcanic remnant, its central hill the eroded core of an ancient volcano. The soil is rich and fertile, particularly on the terraced slopes where centuries of cultivation have created deep, productive growing beds. The coastline alternates between sandy beaches on the sheltered eastern side and dramatic rocky cliffs on the exposed western face.
The surrounding sea is rich with marine life, and the waters between Duntillis and the mainland support a productive fishing industry. The mainland coast visible from the island's eastern shore shows the transition from the temperate western lowlands to the swampy expanse of Crispin's Dirge to the northeast and the arid terrain around Sandsreach to the southeast.
The Pachydon have shaped the island's environment with characteristic thoroughness. Every hillside is terraced. Every stream is channeled. Every garden is planned. The result is a landscape that looks natural from a distance but reveals its careful engineering up close, a metaphor the Pachydon would appreciate.
Economy and Trade
Duntillis is the commercial capital of Xeres. The island's position off the western coast, equidistant from the northern and southern trade routes, makes it the natural hub for goods moving between every major city on the continent. The Crescent Harbor handles more cargo by volume than any other port, and the Grand Exchange sets commodity prices that are referenced in markets from Kristofferson to Pan'Che.
The city's economy is built on intermediation, finance, and value-added services. Duntillis produces relatively little raw material (the island is too small for large-scale agriculture or mining) but adds enormous value by connecting buyers and sellers, providing financing for trade ventures, insuring cargo against loss, and offering the legal and regulatory framework that makes complex international commerce possible.
The banking sector is the most sophisticated on the continent. Duntillis banks offer letters of credit accepted in every major city, currency exchange at competitive rates, investment vehicles for everything from shipping ventures to agricultural futures, and vault storage so secure that several foreign governments keep their treasury reserves on the island. The Pachydon invented double-entry bookkeeping, standardized weights and measures for international trade, and developed the insurance contracts that make long-distance shipping economically viable.
The University contributes to the economy through research, training, and the steady stream of educated graduates who enter the workforce with skills that command premium wages. The University's School of Commerce is the most competitive program on the continent, and its graduates are recruited by trading houses before they finish their final examinations.
Taxation is low by continental standards (the Parliament understands that high taxes drive business elsewhere) but is applied universally and collected efficiently. The revenue funds the city guard, the harbor infrastructure, the University, and the public services that make Duntillis one of the most livable cities on Xeres.
Culture and Traditions
- The Ledger Ceremony: When a Pachydon child reaches the age of ten, they are given their first personal ledger: a bound book in which they will record every significant transaction of their life. The ledger is not just a financial record but a diary, a memoir, and a legacy document. When a Pachydon dies, their ledger is archived in the University library, where it becomes part of the city's collective memory. A Pachydon's ledger is their most personal possession, and asking to see someone's ledger is an intimacy equivalent to asking to read their diary.
- The Painting Festival: Every five years, the entire city is repainted. The Parliament selects a theme (recent themes have included "The Colors of the Sea," "Sunset Palette," and the controversial "Monochrome," which lasted exactly one year before being overturned by popular revolt). Every building owner chooses their colors within the theme, and the city transforms over the course of a month into a new version of itself. The festival is both a civic celebration and an economic stimulus, as the paint industry, scaffolding companies, and food vendors who serve the work crews all benefit enormously.
- The Handshake: Pachydon seal agreements by intertwining their trunks, a gesture of trust and commitment that is the cultural equivalent of a signed contract. Among non-Pachydon, the handshake serves the same function. Breaking a deal sealed by trunk-clasp is the most serious social offense in Duntillis, worse than theft, because it undermines the trust that the entire economy depends on. Offenders are blacklisted from the Grand Exchange, which in Duntillis is a fate worse than imprisonment.
- The Feast of Accounts: At the end of each fiscal year, every household in Duntillis prepares a feast proportional to their annual profit. Wealthy houses host hundreds of guests. Modest households invite their neighbors. The tradition ensures that prosperity is shared (at least symbolically) and that the entire city celebrates together. The feast is also an opportunity for competitive display: the quality and creativity of the food is taken as a reflection of the host's taste and success.
- The Scholar's Walk: University graduates process through the Painted Quarter in their academic robes on the day of their graduation, and every shop and household they pass offers them a small gift: a coin, a piece of fruit, a flower, a kind word. The tradition honors education as a public good and reminds graduates that their knowledge was made possible by the community that supported them. The walk ends at the Parliament building, where the Chancellor personally welcomes each graduate into the city's professional class.
Religion and Spirituality
The Pachydon practice a form of philosophical spirituality centered on the concept of the Great Ledger: the belief that the universe itself keeps accounts, and that every action, good or bad, is recorded and eventually balanced. The Great Ledger is not a deity but a principle, an impersonal cosmic force that rewards fairness, punishes dishonesty, and ensures that debts (moral as well as financial) are eventually settled.
This belief system produces a culture of scrupulous honesty in business dealings, generous charitable giving (considered an investment in cosmic goodwill), and a deep aversion to violence (which creates debts that are difficult to repay). The Pachydon do not have temples or clergy but maintain Reflection Halls throughout the city where individuals can sit in silence and contemplate their accounts, both financial and moral.
Other faiths are welcome on the island and practice freely. The Painted Quarter contains shrines and small temples serving the human, halfling, dwarven, and gnome communities. The Parliament provides space and protection for all faiths as a matter of policy, reasoning that religious tolerance is good for business (persecuted minorities make poor customers).
Necromancy is prohibited, not on spiritual grounds but on economic ones: the undead do not buy anything, and their presence depresses property values.
Law and Order
Duntillis has the most comprehensive legal code on the continent, covering everything from international trade law to building paint color standards. The code is maintained by the Parliament's Legal Commission and is updated annually to reflect changing commercial conditions. Every resident receives a copy (abridged) upon reaching adulthood, and ignorance of the law is not accepted as a defense.
Core Principles:
- Contract Sanctity: Contracts are the foundation of Duntillis society. A properly executed contract is enforceable by the full weight of the city's legal system, and breach of contract is treated more seriously than most crimes. The courts adjudicate commercial disputes with speed and precision, and their rulings are respected across the continent.
- Fair Dealing: Fraud, market manipulation, and deceptive trade practices are punished with fines, blacklisting from the Grand Exchange, and in severe cases, exile from the island. The auditing corps investigates complaints with a thoroughness that makes the guilty wish they had simply been honest.
- The Neutrality Compact: Duntillis is formally neutral in all external conflicts. Foreign military vessels may not enter the harbor. Weapons may be traded but not stockpiled on the island. And any attempt to use Duntillis as a base for military operations against another nation is treated as a crime against the city itself.
The city guard handles law enforcement with a force of two thousand professional soldiers who are trained in crowd control, investigation, and the particular skill of de-escalating confrontations between merchants who believe they have been cheated. The guard is well-paid, well-equipped, and notably diverse, reflecting the city's cosmopolitan population.
Food and Drink
Culinary Customs:
- The Presentation Tax: In Duntillis, how food looks is as important as how it tastes. Every dish served in a restaurant or at a formal gathering is expected to be visually composed with the same care a painter applies to a canvas. Sloppy plating is considered a sign of sloppy thinking, and a chef whose food tastes excellent but looks mediocre will lose customers to one whose food looks extraordinary and tastes merely good. The Pachydon eat with their eyes first, and their eyes are demanding.
- The Tasting Contract: When a new restaurant opens in Duntillis, the owner must host a free tasting for the neighborhood. Attendees sample the menu and provide written feedback on standardized forms (the Pachydon standardize everything). The feedback is compiled, averaged, and posted publicly. A restaurant that scores below the threshold is given three months to improve or close. The system is ruthless and has produced the highest average restaurant quality on the continent.
- Trunk Etiquette: Pachydon eat with their trunks, using the dexterous tip to select, lift, and place food in their mouths with remarkable precision. Non-Pachydon use utensils, but the Pachydon consider the trunk the superior instrument and will politely demonstrate its capabilities to anyone who expresses interest. Watching a Pachydon shell a nut, peel a fruit, and arrange a plate using only their trunk is genuinely impressive.
- The Profit Plate: At the Feast of Accounts, the host's signature dish must include one ingredient from every continent or region they traded with during the year. The more diverse the plate, the more successful the year. A Profit Plate with ingredients from twelve regions is a boast. One with ingredients from twenty is a legend.
- Tea Before Business: No commercial negotiation in Duntillis begins without tea. The host prepares and serves the tea personally (even Pachydon of enormous wealth), and the quality of the tea signals the seriousness of the meeting. Cheap tea means a casual conversation. The finest reserve means the deal on the table is worth a fortune. Refusing tea is refusing to negotiate.
Signature Dishes:
- Merchant's Pavilion: The showpiece of Duntillis cuisine. A towering construction of layered rice, spiced vegetables, and slow-braised meat arranged in a dome shape and decorated with edible gold leaf, saffron-stained cream, and a crown of crystallized flowers. The dish is designed to be admired before it is eaten, and the moment of breaking into the dome (releasing a fragrant cloud of steam and spice) is the culinary equivalent of opening a treasure chest. Every high-end restaurant has its own version, and the competition is fierce.
- Harbor Curry: The everyday food of the Crescent Harbor, a rich, complex curry built from a base of ground korvathi nut, coconut milk, and a spice blend that includes dried mahari pepper, ground turmeric root, and crushed fennel pollen. The curry is ladled over steamed grain and topped with fresh herbs, pickled garnishes, and a drizzle of tamarind reduction. Every harbor stall has a slightly different recipe, and dockworkers maintain fierce loyalties to their preferred vendor.
- Ivory Dumplings: Delicate, crescent-shaped dumplings made from a dough of ground taro and rice flour, filled with a paste of spiced lentils, minced vegetables, and a touch of korvathi nut butter. The dumplings are steamed until translucent and served in a shallow pool of clear, ginger-infused broth with a garnish of microgreens and edible flowers. They are the signature appetizer of the Ivory Terrace restaurants and are served at every Parliamentary function.
- Gilded Fish Platter: A whole roasted amberveil fish (a local species with golden scales) presented on a bed of saffron rice with a glaze of reduced palm sugar, citrus, and mahari pepper. The fish is scored and stuffed with a paste of fresh herbs and ground spices before roasting, and the skin crisps into a golden shell that shatters when touched. The presentation is deliberately opulent: the fish is served on a painted ceramic platter with the head and tail intact, and the golden scales catch the light like actual gold.
- Ledger Cake: A layered dessert of thin crepes stacked with alternating fillings of spiced cream, fruit compote, and crushed nuts, then sliced to reveal the colorful cross-section. The cake is named for its resemblance to a ledger book when viewed from the side, with each layer representing a different "entry." The flavors progress from sweet to tart to nutty as you eat through the layers, and the final layer is always a thin sheet of dark chocolate that the Pachydon call "the bottom line."
- Spiced Trunk Rolls: Thin sheets of steamed rice paper wrapped around a filling of julienned vegetables, fresh herbs, vermicelli noodles, and either grilled prawns or marinated tofu, rolled tight and sliced to show the colorful spiral interior. Served with three dipping sauces (sweet chili, korvathi nut, and tamarind) and eaten by hand (or trunk). They are the most popular street food in the Painted Quarter and the dish most likely to be eaten while walking between meetings.
Beverages:
- Golden Tusk Tea: The ceremonial tea of Duntillis, brewed from dried marigold petals, lemongrass, and a pinch of saffron, producing a bright golden infusion with a floral, slightly citrus flavor. The tea is served in small porcelain cups without handles (the Pachydon hold them with their trunk tips) and is the mandatory opening to every business negotiation. The finest grades are aged for years and can cost more per ounce than silver.
- Velhari Palm Wine: A mildly alcoholic wine tapped from the velhari palms that grow on the island's western slopes. The sap is collected in clay pots, naturally fermented over three days, and served fresh. The result is a cloudy, slightly effervescent drink with a sweet, yeasty flavor that pairs beautifully with spicy food. Palm wine does not travel well (it continues fermenting and turns to vinegar within a week), making it a Duntillis exclusive that visitors either love or find baffling.
- Mahari Chai: A spiced milk tea made by simmering black tea leaves with crushed mahari pepper, cardamom pods, clove buds, and fresh ginger in sweetened coconut milk. The chai is strained and served hot in tall glasses, producing a creamy, aromatic drink with a gentle heat that builds with each sip. It is the afternoon drink of the Painted Quarter and the fuel that powers the city's commercial engine between lunch and dinner.
- Coral Spritz: A refreshing non-alcoholic drink made from the juice of pressed korvathi fruit, sparkling mineral water from the island's volcanic springs, and a float of hibiscus syrup that sinks to the bottom and creates a gradient from pale gold to deep pink. Served over ice in tall glasses, it is the default warm-weather drink and the most photographed beverage in a city that photographs everything.
- Inkwell Stout: A rich, dark stout brewed by the dwarven community in the Undertrade, using roasted barley, molasses, and a proprietary blend of spices that the brewers refuse to disclose. The stout is nearly black, with a thick, creamy head and flavors of dark chocolate, coffee, and a hint of something smoky. It is named for its resemblance to ink and is the preferred drink of the University's faculty, who consume it in quantities that would concern their physicians.
Native Fruits:
- Korvathi: The signature fruit of Duntillis. A large, oval fruit with a thick, bumpy green rind and bright orange flesh surrounding a single large seed. The flesh is creamy, sweet, and slightly tangy, eaten fresh, blended into smoothies, or processed into the korvathi nut butter that is a staple of the island's cuisine. The seed, when dried and ground, produces a rich, nutty flour used in sauces, dumplings, and the famous korvathi dipping sauce. The trees grow only on the island's volcanic soil and have resisted every attempt at transplantation.
- Mahari Pepper: A small, wrinkled pepper that ripens from green to a deep burgundy, growing on climbing vines that cover the terraced hillsides. Mahari peppers have a complex heat that builds slowly and is accompanied by a fruity, almost floral sweetness. They are used fresh, dried, and ground into the spice blend that defines Duntillis cuisine. The finest grade (hand-selected, sun-dried, and aged for one year) is one of the island's most valuable exports.
- Sunveil Mango: A large, golden-skinned mango with flesh so sweet and perfumed that cutting one open fills a room with fragrance. Sunveil mangoes grow on ancient trees in the Ivory Terrace gardens, some of which are over two hundred years old. The fruit is eaten fresh, dried into chewy strips, or pureed into the base for desserts and cocktails. A perfectly ripe sunveil mango is considered one of the finest eating experiences on the continent.
- Velhari Date: A large, amber-colored date that grows in heavy clusters on the velhari palms. The flesh is dense, sticky, and intensely sweet, with a caramel-like richness that makes it a natural dessert ingredient. Velhari dates are eaten fresh, stuffed with nuts and spices, or pressed into a thick syrup used as a sweetener. The palms also produce the sap for palm wine, making them the most economically valuable trees on the island.
- Jade Gooseberry: A small, translucent green berry with a papery husk that grows on low bushes in the terraced gardens. Jade gooseberries are tart and bright, with a flavor that combines citrus and green apple. They are eaten fresh as a palate cleanser, pickled as a condiment, or reduced into a tangy sauce that accompanies grilled fish and roasted vegetables. The berries are rich in vitamin C and are considered essential for maintaining health in the humid island climate.
Native Vegetables:
- Terrace Yam: A large, starchy tuber with purple skin and pale lavender flesh that grows in the terraced hillside gardens. Terrace yams are the island's primary carbohydrate, boiled, roasted, mashed, or sliced thin and fried into chips. The flesh has a mild, slightly sweet flavor that absorbs spices beautifully, making it the perfect base for the heavily seasoned cuisine of Duntillis. The yams grow year-round in the island's mild climate, ensuring a constant supply.
- Morningbloom Squash: A round, bright yellow squash with thin skin and dense, sweet flesh that grows on sprawling vines in the lower terraces. The squash is named for its flowers, which open at dawn and close by midday, and which are themselves edible (stuffed with spiced cheese and fried, they are a popular appetizer). The flesh is roasted, pureed into soups, or cubed and added to curries for a natural sweetness that balances the heat of mahari pepper.
- Silkbean: A long, slender bean pod with a satiny sheen and a delicate, almost buttery flavor. Silkbeans grow on trellises in the Painted Quarter's community gardens and are harvested young, when the pods are tender enough to eat whole. They are blanched and served cold in salads, stir-fried with garlic and ginger, or pickled in spiced vinegar as a condiment. The beans inside, when allowed to mature, are dried and ground into a protein-rich flour used in baking.
- Coral Lettuce: A frilly, ruffled lettuce with leaves that range from pale green at the base to vivid coral pink at the tips. Coral lettuce is crisp, mild, and visually striking, making it the default salad green and garnish in a city that values presentation above all. It grows quickly in the island's warm, humid climate and is harvested continuously, ensuring a year-round supply of the freshest possible greens.
- Volcanic Truffle: A rare, dark-skinned truffle that grows in the volcanic soil of the island's upper slopes, where the mineral content of the earth gives the fungus a distinctive, complex flavor: earthy, slightly sulfurous, and intensely savory. Volcanic truffles are the most expensive ingredient in Duntillis cuisine, shaved over finished dishes in paper-thin slices that dissolve on the tongue. Truffle hunters use trained civets to locate them, and a single truffle can sell for more than a dockworker earns in a month.
Animals, Creatures and Mounts
Local Mount: Hammerfoot Ox: The Pachydon ride Hammerfoot oxen, and the choice says everything about their culture. While they are called oxen and are large, they are clearly not of any oxen strand you've ever seen. Standing five feet at the shoulder with broad backs, powerful legs, and a calm disposition that nothing short of a direct attack can disturb, they carry Pachydon riders (who are not light) through the city's wide streets and along the island's terraced roads without complaint. These large creatures resemble Armadillos more than anything bovine, with a hard outer carapace and heavy flat feet. The Pachydon do not need fast mounts. They need reliable ones. A Hammerfoot ox will get you where you are going at a steady, dignified pace, and it will still be fresh when it arrives. Speed is for people who failed to plan ahead.
Amberveil Fish: A large, golden-scaled fish that inhabits the warm waters around the island, growing up to three feet long with firm, flavorful flesh. Amberveil fish are the foundation of Duntillis's seafood cuisine and the primary catch of the island's fishing fleet. Their scales have a metallic sheen that catches sunlight underwater, creating flashes of gold visible from the surface. The fish are abundant, sustainable, and delicious, which the Pachydon consider the ideal combination.
Harbor Dolphin: A small, playful dolphin species that inhabits the Crescent Harbor in large pods, feeding on the fish scraps discarded by the fishing fleet. Harbor dolphins are intelligent, curious, and completely unafraid of boats, often swimming alongside vessels entering the harbor and performing acrobatic leaps that visitors find delightful. They are protected by city ordinance and considered good luck by the maritime community. Harming a harbor dolphin carries a fine large enough to bankrupt a small trading house.
Cliffnester Parrot: A large, brilliantly colored parrot that nests in the rocky cliffs on the island's western face. Cliffnesters have plumage in vivid greens, blues, and reds, and they are loud, social, and capable of mimicking speech with unsettling accuracy. Flocks of cliffnesters wheeling above the city are one of Duntillis's most recognizable sights, and their raucous calls are the background noise of every outdoor conversation. Some Pachydon keep them as pets, though "keep" is generous; the parrots tend to come and go as they please.
Coral Reef Shark: A medium-sized shark that patrols the reef systems surrounding the island. Reef sharks are territorial and will investigate (and occasionally bite) swimmers and divers who enter their space, but they are not large enough to pose a lethal threat to an adult Pachydon. They are respected as part of the marine ecosystem and are not hunted, though the fishing fleet gives known territories a wide berth during the breeding season.
Truffle Civet: A small, nocturnal mammal with soft grey fur, a pointed snout, and an extraordinary sense of smell. Truffle civets are the only reliable method for locating volcanic truffles in the island's upper slopes, and trained specimens are worth their weight in gold (sometimes literally). They are gentle, easily handled, and bond with their trainers over years of partnership. The truffle hunting community is small, secretive, and fiercely protective of their animals.
Sunbasker Lizard: A large, docile lizard with iridescent scales that shift between green and gold depending on the light. Sunbaskers inhabit the terraced gardens and stone walls of the Painted Quarter, where they spend most of their time motionless in patches of sunlight. They feed on insects and fallen fruit and are completely harmless, serving as a natural pest control that the Pachydon appreciate. Children keep them as pets, and a sunbasker dozing on a warm windowsill is a common sight throughout the city.
Gilded Petrel: A small seabird with golden-brown plumage that nests on the island's rocky shores and feeds by diving into the shallow waters for small fish. Gilded petrels are abundant, noisy, and considered a reliable indicator of fish stocks: when the petrels are fat and numerous, the fishing will be good. They are not aggressive but will mob anyone who approaches their nesting sites during breeding season, which the harbor workers have learned to schedule around.
Velhari Manta: A large, graceful ray with a wingspan exceeding twelve feet that glides through the deep waters off the island's western coast. Velhari mantas are filter feeders that pose no threat to anything larger than plankton, and their slow, elegant movements through the clear water are one of the most beautiful sights in the surrounding sea. Diving tours to observe the mantas are a growing tourist industry, and the Parliament has designated their feeding grounds as a protected marine area.
Razorfin Barracuda: A large, aggressive predatory fish with a torpedo-shaped body and a mouth full of needle-sharp teeth. Razorfin barracuda hunt in schools in the deeper waters beyond the reef, and they are fast, fearless, and capable of inflicting serious injuries on swimmers and divers. The fishing fleet treats them as a hazard rather than a catch (the flesh is edible but bony and strong-flavored), and their presence in an area is a signal to move elsewhere.
Painted Macaque: A small, agile monkey with a face marked by vivid patches of blue and red skin and a long, prehensile tail. Painted macaques live in troops throughout the Painted Quarter, where they have adapted to urban life with enthusiasm and occasional larceny. They steal fruit from market stalls, raid unattended kitchens, and perform acrobatic displays on rooftops that tourists find charming and residents find exasperating. They are protected (the Pachydon consider them part of the city's character) but managed through a program of designated feeding stations that keeps the worst of the theft under control.
Notable Locations
The Ivory Parliament
The seat of government, a magnificent domed building at the summit of the Ivory Terrace constructed from white marble imported at enormous expense from the mainland. The dome is gilded with actual gold leaf that blazes in the sunlight and is visible from every point on the island. The interior features a circular debating chamber with forty carved seats arranged in concentric rings, each one assigned to a trading house and decorated with that house's colors and insignia. The acoustics are designed so that a speaker at the center can be heard clearly in every seat without raising their voice, a feature the Pachydon consider essential for civilized debate.
Chancellor: Mahadev Tuskwright, a Pachydon male of imposing size and quiet authority. His grey skin is marked by the deep wrinkles of advanced age, his tusks are capped with gold, and his eyes hold the patient, calculating intelligence of someone who has been outmaneuvering rivals for sixty years. He has served as Chancellor for fifteen years, winning re-election three times on a platform of fiscal conservatism and aggressive trade expansion. He speaks softly, moves deliberately, and has never once raised his voice in the Parliamentary chamber. He has never needed to.
The Grand Exchange
The commercial heart of Duntillis and arguably the most important building on the continent. A vast, open-plan trading floor where commodity prices are set, futures contracts are traded, and the economic fate of nations is decided by Pachydon traders who communicate in a system of trunk gestures so complex it takes years to learn. The Exchange operates from dawn to dusk, and the noise level during peak trading hours is extraordinary: a wall of sound produced by hundreds of traders signaling, shouting, and negotiating simultaneously. The building itself is a masterpiece of painted architecture, its exterior a riot of color and its interior a study in functional elegance.
Exchange Master: Pritha Goleli, a Pachydon woman with a reputation for mathematical precision that borders on the supernatural. She can calculate exchange rates, commodity futures, and insurance premiums in her head faster than most people can write them down, and she manages the Exchange's operations with an efficiency that leaves no room for error or corruption. She is small for a Pachydon (barely seven feet), sharp-featured, and possessed of a dry wit that she deploys sparingly but devastatingly.
The University of Duntillis
The largest and most prestigious academic institution on Xeres, occupying a campus of painted buildings on the Ivory Terrace that includes lecture halls, libraries, laboratories, dormitories, and the famous Scholars' Garden where students study beneath flowering trees. The University offers programs in commerce, law, natural philosophy, mathematics, alchemy, and the liberal arts, and its graduates are recruited by institutions across the continent. The library alone contains over two hundred thousand volumes, including texts that exist nowhere else.
Grand Provost: Kamathi Deepmind, a Pachydon woman of advanced age whose memory is legendary even by Pachydon standards. She can quote verbatim from texts she read a century ago and has personally supervised the education of three generations of the island's elite. She is gentle, patient, and absolutely uncompromising on academic standards. Students who attempt to coast on wealth or connections discover quickly that the Provost's expectations apply equally to everyone.
The Painted Bazaar
The largest open-air market in the Painted Quarter, a sprawling maze of stalls, shops, and food vendors that occupies an entire city block and spills into the surrounding streets on busy days. The bazaar sells everything: spices, textiles, jewelry, art, books, exotic imports, and street food that ranges from simple grilled skewers to elaborate multi-course meals served at standing counters. The stalls are painted in colors that match their wares (the spice vendors in warm reds and oranges, the textile merchants in the colors of their fabrics), creating a visual experience as overwhelming as the sensory one.
Bazaar Warden: Chitturi Venn, a halfling woman with an encyclopedic knowledge of every vendor, every product, and every price in the bazaar. She manages the market with a combination of charm, organizational genius, and the ability to appear at the exact moment a dispute is about to escalate. She is four feet tall, perpetually in motion, and has a network of informants among the market's children that would make a spymaster envious.
The Reflection Hall
The largest of Duntillis's spiritual spaces, a circular building on the Ivory Terrace with walls of translucent alabaster that glow softly in sunlight. The interior is a single open room with a domed ceiling painted to represent the night sky, a polished stone floor, and no furniture except cushions arranged in concentric circles. The Hall is open at all hours for meditation, contemplation, and the private accounting of one's moral ledger. It is the quietest place on an island that is otherwise never quiet, and the Pachydon consider it as essential to the city's infrastructure as the harbor or the Exchange.
Hall Keeper: Omathi Stillwater, an elderly Pachydon male with the calmest demeanor on an island of calm people. He maintains the Hall, welcomes visitors, and offers guidance to those who seek it, though his guidance tends toward questions rather than answers. He has held the position for forty years and has become something of a living institution, consulted by everyone from dock workers to the Chancellor on matters that have nothing to do with commerce and everything to do with being alive.
The Vault District
The secure storage complex in the Undertrade where the island's banks maintain their reserves and high-value clients store everything from gold to documents to objects too valuable or sensitive to keep above ground. The Vault District is protected by multiple layers of security: physical (walls of reinforced stone), magical (wards maintained by a dedicated team of enchanters), and procedural (access protocols so complex that breaking in would require more effort than the contents are worth). Several foreign governments maintain sovereign vaults here, and the neutrality of the Vault District is guaranteed by international treaty.
Vault Warden: Grannik Deepdelve, a mountain dwarf whose family has managed underground security for Duntillis for four generations. He is stocky, silent, and possessed of a paranoia so thorough that it has become a professional asset. He personally inspects every vault daily, maintains the ward schedules, and sleeps in the Undertrade six nights out of seven. He trusts no one completely, which is exactly why everyone trusts him.
The Tusk and Trumpet
Duntillis's most famous restaurant and social club, occupying a prime location on the Ivory Terrace with a terrace overlooking the harbor. The Tusk and Trumpet serves the finest cuisine on the island, with a menu that changes daily and a wine list that runs to forty pages. The interior is decorated in the Pachydon style: painted walls, carved ivory accents, and tables large enough to accommodate the broadest Pachydon frame. Reservations are required weeks in advance, and the waiting list for a terrace table at sunset is measured in months.
Head Chef: Vandhari Spicetrunk, a Pachydon woman whose trunk is as precise in the kitchen as a surgeon's hands. She trained at the University's culinary program, apprenticed in kitchens across the continent, and returned to Duntillis to create a cuisine that synthesizes everything she learned into something entirely new. Her Merchant's Pavilion is considered the definitive version, and her Harbor Curry has been called "the taste of Duntillis in a bowl." She is intense, perfectionist, and will personally visit any table that sends food back to understand what went wrong.
The Market
Prepared Dishes
| Name | Price | Description |
|---|---|---|
| Merchant's Pavilion | 8 gp | Towering rice dome with braised meat, gold leaf, crystallized flowers |
| Harbor Curry | 1 gp | Korvathi nut and coconut curry over steamed grain |
| Ivory Dumplings (8) | 2 gp | Steamed taro-rice dumplings in ginger broth |
| Gilded Fish Platter | 5 gp | Whole roasted amberveil fish with saffron rice |
| Ledger Cake | 3 gp | Layered crepe cake with spiced cream and fruit |
| Spiced Trunk Rolls (6) | 1 gp | Rice paper rolls with vegetables, herbs, and prawns |
Beverages
| Name | Price per Glass | Price per Bottle |
|---|---|---|
| Golden Tusk Tea | 1 gp (standard) / 10 gp (aged reserve) | - |
| Velhari Palm Wine | 1 gp | - (does not travel) |
| Mahari Chai | 1 gp | - |
| Coral Spritz | 1 gp | - |
| Inkwell Stout | 1 gp | 4 gp |
Native Fruits
| Name | Seeds (5) | Individual Price | Growing Time |
|---|---|---|---|
| Korvathi | 5 gp | 3 gp (per fruit) | 5-8 years (volcanic soil only) |
| Mahari Pepper | 3 gp | 4 gp (per ounce, aged ground) | 2-3 years |
| Sunveil Mango | 4 gp | 3 gp (per mango) | 6-10 years |
| Velhari Date | 3 gp | 2 gp (per handful) | 5-7 years (palm) |
| Jade Gooseberry | 2 gp | 1 gp (per handful) | 2-3 years |
Native Vegetables
| Name | Seeds (5) | Individual Price | Growing Time |
|---|---|---|---|
| Terrace Yam | 1 gp | 1 gp (per tuber) | 90-120 days |
| Morningbloom Squash | 1 gp | 2 gp (per squash) | 70-90 days |
| Silkbean | 1 gp | 1 gp (per pound) | 50-65 days |
| Coral Lettuce | 1 gp | 1 gp (per head) | 25-35 days |
| Volcanic Truffle | - | 25 gp (per truffle) | Wild; civet-hunted, volcanic slopes |
Animals
| Name | Price (Untrained) | Price (Trained) |
|---|---|---|
| Hammerfoot Ox | 250 gp | 500 gp |
| Amberveil Fish | 2 gp (fresh catch) | - |
| Harbor Dolphin | - | - (protected by law) |
| Cliffnester Parrot | 25 gp | 75 gp (speech-trained) |
| Coral Reef Shark | - | - |
| Truffle Civet | 50 gp | 200 gp (truffle-trained) |
| Sunbasker Lizard | 5 gp | - |
| Gilded Petrel | - | - |
| Velhari Manta | - | - (protected marine area) |
| Razorfin Barracuda | - | - |
| Painted Macaque | - | - (protected; part of city character) |
Specialty Goods
| Name | Price | Description |
|---|---|---|
| Letter of Credit (Duntillis Bank) | 1% fee | Accepted in every major city |
| Cargo Insurance Policy | 3-8% of cargo value | Covers loss at sea, piracy, spoilage |
| Korvathi Nut Butter (jar) | 5 gp | Island exclusive, does not travel well |
| Aged Mahari Pepper (1 oz) | 10 gp | Hand-selected, sun-dried, one-year aged |
| Volcanic Truffle Oil (vial) | 15 gp | Infused oil, concentrated flavor |